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Steam News18 April 20262mo ago

Patch Notes (ver 1.001.06)

Patch Notes (ver 1.001.06) Bug Fixes Engine Migration: Upgraded to Unity 6 for enhanced performance and stability.

In this update2

Full notes

Full Connected Clue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition2 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • Store
  • Maps
  • UI and audio
changedBug FixesEngine Migration: Upgraded to Unity 6 for enhanced performance and stability.
fixedBug FixesGraphic Renewal: Refined the SCG (Standing CG) graphics to a more detailed Pixel Art style to enhance the game's aesthetic.
fixedBug FixesSystem Optimization: Fixed issues where narration wouldn't display or QTE mashing speed was abnormally fast on certain PC environments.
fixedBug FixesLoading Fixes: Resolved intermittent errors during data loading and fixed logic errors related to door objects.
fixedBug FixesEvent & Direction: Fixed a sequence break when skipping chapter-end narration and resolved an issue where players could move during the Chapter 1 shop event.
fixedBug FixesInteraction & Logic: Strengthened character movement restrictions after the Detective Wall (Chapters 4, 5) and the safe puzzle (Chapter 8).

Connected Clue changes

changedEngine Migration: Upgraded to Unity 6 for enhanced performance and stability.
fixedGraphic Renewal: Refined the SCG (Standing CG) graphics to a more detailed Pixel Art style to enhance the game's aesthetic.
fixedSystem Optimization: Fixed issues where narration wouldn't display or QTE mashing speed was abnormally fast on certain PC environments.
fixedLoading Fixes: Resolved intermittent errors during data loading and fixed logic errors related to door objects.
fixedEvent & Direction: Fixed a sequence break when skipping chapter-end narration and resolved an issue where players could move during the Chapter 1 shop event.

Patch Notes (ver 1.001.06)

Bug Fixes

  • Engine Migration: Upgraded to Unity 6 for enhanced performance and stability.

  • Graphic Renewal: Refined the SCG (Standing CG) graphics to a more detailed Pixel Art style to enhance the game's aesthetic.

  • System OptimizationFixed issues where narration wouldn't display or QTE mashing speed was abnormally fast on certain PC environments.
  • Loading FixesResolved intermittent errors during data loading and fixed logic errors related to door objects.
  • Event & DirectionFixed a sequence break when skipping chapter-end narration and resolved an issue where players could move during the Chapter 1 shop event.
  • Interaction & Logic: Strengthened character movement restrictions after the Detective Wall (Chapters 4, 5) and the safe puzzle (Chapter 8).

  • Map DesignFixed wall clipping in the Theater Manager's room and an issue where players could pass through locked doors on the theater's 2nd-floor backstage.
  • Quest & UIFixed a UI bug after the Vocal Training sub-quest and addressed repeated dialogue options for the proposal location.
  • New ContentAdded a notice board for the newspaper hiatus in Chapter 5 for better clarity.
  • MiscellaneousFixed various Korean typos and refined English expressions for better natural flow.

A NOTE TO OUR CHINESE-SPEAKING PLAYERS

I am sincerely grateful for the incredible support and love shown by our players in the Greater China region. To reciprocate your support, I am currently working on adding Simplified and Traditional Chinese language support. Due to the vast amount of dialogue inherent to the mystery genre and current financial constraints, I have had to utilize AI translation for the time being. I kindly ask for your understanding if some sentences or contexts feel awkward. I will continue to do my best to provide a smoother and more professional localization as soon as possible.

Source

Steam News / 18 April 2026

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