In this update2
Full notes
Full Connected Clue update
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What changed
- Performance
- Gameplay
- Fixes
- Store
- Maps
- UI and audio
Connected Clue changes
Patch Notes (ver 1.001.06)
Bug Fixes
Engine Migration: Upgraded to Unity 6 for enhanced performance and stability.
Graphic Renewal: Refined the SCG (Standing CG) graphics to a more detailed Pixel Art style to enhance the game's aesthetic.
- System OptimizationFixed issues where narration wouldn't display or QTE mashing speed was abnormally fast on certain PC environments.
- Loading FixesResolved intermittent errors during data loading and fixed logic errors related to door objects.
- Event & DirectionFixed a sequence break when skipping chapter-end narration and resolved an issue where players could move during the Chapter 1 shop event.
Interaction & Logic: Strengthened character movement restrictions after the Detective Wall (Chapters 4, 5) and the safe puzzle (Chapter 8).
- Map DesignFixed wall clipping in the Theater Manager's room and an issue where players could pass through locked doors on the theater's 2nd-floor backstage.
- Quest & UIFixed a UI bug after the Vocal Training sub-quest and addressed repeated dialogue options for the proposal location.
- New ContentAdded a notice board for the newspaper hiatus in Chapter 5 for better clarity.
- MiscellaneousFixed various Korean typos and refined English expressions for better natural flow.
A NOTE TO OUR CHINESE-SPEAKING PLAYERS
I am sincerely grateful for the incredible support and love shown by our players in the Greater China region. To reciprocate your support, I am currently working on adding Simplified and Traditional Chinese language support. Due to the vast amount of dialogue inherent to the mystery genre and current financial constraints, I have had to utilize AI translation for the time being. I kindly ask for your understanding if some sentences or contexts feel awkward. I will continue to do my best to provide a smoother and more professional localization as soon as possible.
Source
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