Full notes
Full Connected Clue update
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What changed
13 fixes0 additions0 changes0 removals
- Gameplay
- Fixes
- Events
- Store
- UI and audio
fixedSYSTEM & QUALITY OF LIFETutorial Skip: Improved the system so that previously viewed tutorials will no longer appear when starting a "New Game."
fixedSYSTEM & QUALITY OF LIFENewspaper Interaction: Fixed a bug to ensure that the scrap function can be used with any controller, regardless of whether the initial interaction was made via keyboard or mouse. Added a notification message when attempting to scrap a newspaper that has already been scrapped.
fixedSYSTEM & QUALITY OF LIFEItem Description Text: Fixed an issue where the text "New Game" was incorrectly displayed at the top of the magnet description when obtaining it at the office or inn if missed during the bank incident.
fixedSOFT-LOCK & MOVEMENT FIXESRestricted Movement During Events: Fixed issues where players could move during evidence presentation, trait investigation, or specific dialogue choices (e.g., Grandmother in the Restaurant, Sailors in Chapter 10).
fixedSOFT-LOCK & MOVEMENT FIXESInteraction Conflict: Resolved a soft-lock where the player became immobile when clicking the screwdriver while a speech bubble from a footprint investigation was still active.
fixedSOFT-LOCK & MOVEMENT FIXESMenu Logic: Fixed an issue where event speech bubbles continued to progress during interrogation if the menu was opened/closed via window minimization.
Patch Notes (ver 1.001.03)
Bug Fixes & Improvements
SYSTEM & QUALITY OF LIFE
- Tutorial SkipImproved the system so that previously viewed tutorials will no longer appear when starting a "New Game."
Newspaper Interaction:
Fixed a bug to ensure that the scrap function can be used with any controller, regardless of whether the initial interaction was made via keyboard or mouse.
Added a notification message when attempting to scrap a newspaper that has already been scrapped.
- Item Description TextFixed an issue where the text "New Game" was incorrectly displayed at the top of the magnet description when obtaining it at the office or inn if missed during the bank incident.
SOFT-LOCK & MOVEMENT FIXES
- Restricted Movement During EventsFixed issues where players could move during evidence presentation, trait investigation, or specific dialogue choices (e.g., Grandmother in the Restaurant, Sailors in Chapter 10).
- Interaction ConflictResolved a soft-lock where the player became immobile when clicking the screwdriver while a speech bubble from a footprint investigation was still active.
- Menu LogicFixed an issue where event speech bubbles continued to progress during interrogation if the menu was opened/closed via window minimization.
- Miscellaneous FreezesFixed issues where the character would stop moving after exiting the tailor shop purchase menu or concluding certain dialogues at the theater.
QUESTS & CHAPTER SPECIFIC FIXES
- Chapter 1Fixed a bug where presenting crucial clues would not trigger events after loading a save file made after giving alcohol to the sailor.
Chapter 9: Restricted player movement during the Detective Wall completion event.
- Tailing & StealthFixed an issue where invitations could not be re-presented after a failed tailing of the Theater Manager. Also fixed a ghost NPC issue where the Manager would still be present upon loading a save file after a successful tailing.
- Mini-games & TransitionsFixed several bugs where the game failed to transition to the next scene or trigger events after concluding police station mini-games or finishing a chapter.
- Inquiry/Refutation SystemFixed a UI overlap issue where clicking a character during a "Refuting Lies" segment could accidentally trigger the "Trait Investigation" UI.
- Quest ProgressionFixed an issue where the inn event would not trigger correctly after collecting the correct mushrooms in the park and returning.
Source
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