Update log
Full Compress(space) update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
It's time for another monthly update!
We've been a bit busy working on a new trailer for the game. We can't share too much about that yet. But we have other updates too!
We're working on a variety of visual updates for the trailer. The most notable among which is the foliage and cloths physics. While we're satisfied with the VFX for space folding, the game world didn't feel like it reacted to it. Now, grass and clothes(flags & banners) react to the folding motion which goes a long way in making the world feel tactile.
We've also added translations for multiple new languages(French, Korean & Russian). We want to make the game playable by as many people as possible. As a small indie developer, we're extremely grateful to the fan translators who've helped us.
Additionally, a common issue for supporting other regions was supporting keyboard layouts other than WASD. So we added key rebinding so that the players can keybinding to whatever they prefer. As we are working on gamepad support, it felt like a good time to add it.
We're also working on more puzzle mechanics though we can't reveal that yet. That's all for now, we hope that you'll look forward to the trailer.
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