Update log
Full Compress(space) update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
We've already posted about the demo updates but here's another monthly update with even more updates!
We're working on several UX improvements, the first of which is the progressive hint system which is accessible in the current build:
The hints are called visions in-game, They show a snapshot of the level in a step by step format for solving the puzzles. The player can compare each screenshot with the current state of the level to figure out what they should do next.
There are several story-driven reasons for calling them visions instead of just hints. We will share more about the story in the future.
Also, yes, that is a new mechanic in the image. We'll be posting more details about it soon.
Our next priority for UX is Undo and Gamepad support. We're working on adding them and hope to post about them soon.
Lastly, thank you for 5000 wishlists! As a small indie developer, this is a huge milestone for us. We hope you will continue following the game's journey.
Source
