Full notes
Full COMPOUND update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
- Maps
New/Changed:
New "Chaos Compound" game mutator (randomizer mode - random floor, random enemies & loadout each floor, player HP increased)
HalfLife: Alyx style liquid bottle shader on "Hard Booze" prop and milk bottles (See video below)
Old Schooler weapon menu order changed
Old Schooler weapon menu more easily selected
"Switch to previous weapon" functionality for Old Schooler (Weapon action button while weapon menu is open)
Old Schooler player HP increased
Sonic Pulse Generator buff (increase bullet reflection hitbox size and time)
Easy as Pie, Medium rare steak, Hard Booze props remastered
New props in Sales & Reception
Booster Bruce nerfed, no longer leads shots so circle strafing is more effective against him
Spawn room now guaranteed to connect to at least 2 other rooms
Player leaves plates after eating food (no longer eats plates!)
Drone flight movement smoother, easier to predict
Fixed:
Tutorial weapons no longer can get "stuck" in playspace
Saving the game while using COMPOUND BOW no longer creates a corrupt save file
Railgun and Rocket Launcher can no longer be "bricked"
Cleaned up clipping geometry and incorrect textures in Sales & Reception doorways
Can no longer select weapon menu from wrong hand
Drones can no longer be yeeted out of map with super shotgun / railgun blasts
Profit Management doors can no longer push player out of map
Zombies can no longer get stuck in corners
Fixed certain plants and boxes not blocking AI line of sight
Plus many more minor changes I've probably forgotten to list here!
P.S. please report any issues to the forums. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties. Thank you for playing COMPOUND!
Source
Changelog.gg summarizes and formats this update. How we read updates.
