HomeGamesUpdatesPricingMethodology
Steam News17 July 20223y ago

DEMO UPDATED & V1.0 OPEN BETA PATCH

The demo of COMPOUND was starting to get very old so I have updated it to reflect the feel of the v1.0 build. (just in time for the VR Fest) It is now actually more up-to-date that the default build!

Full notes

Full COMPOUND update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition5 changes0 removals
  • Gameplay
  • Compatibility
  • Maps
  • Fixes
changedThe demo of COMPOUND was starting to get very old so I have updated it to reflect the feel of the v1.0 build. (just in time for the VR Fest) It is now actually more up-to-date that the default build!
changedYou can opt into the v1.0 open beta to get all the latest features back, of course. If you own the game, simply right click on COMPOUND -> open the "BETAS" tab and select the "v1.0 Release Candidate" build from the list to play.
changedSpeaking of the v1.0 open beta, thanks to the very helpful feedback from the community I have applied a small patch just now. Here is the changelog:
addedADDED/CHANGED:
changedMapmap can always be accessed from either hand, hiding your weapon temporarily (previously this behaviour was exclusive to times when the player was dual wielding. Now it is more consistent)
changedFar less likely to fall out of the map on High Worth Individual

The demo of COMPOUND was starting to get very old so I have updated it to reflect the feel of the v1.0 build. (just in time for the VR Fest) It is now actually more up-to-date that the default build!

You can opt into the v1.0 open beta to get all the latest features back, of course. If you own the game, simply right click on COMPOUND -> open the "BETAS" tab and select the "v1.0 Release Candidate" build from the list to play.

Speaking of the v1.0 open beta, thanks to the very helpful feedback from the community I have applied a small patch just now. Here is the changelog:

ADDED/CHANGED:

  • Mapmap can always be accessed from either hand, hiding your weapon temporarily (previously this behaviour was exclusive to times when the player was dual wielding. Now it is more consistent)

  • Far less likely to fall out of the map on High Worth Individual

  • Rotation of held physics objects less floaty and slow

FIXED:

  • Helmet being destroyed when walking into destructible objects

  • "Shish Kebab" and "No U" achievements were being erroneously awarded in the practice area

  • Ancient bug where the elevator would not appear on the minimap

Thank you!

Source

Steam News / 17 July 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.