Full notes
Full COMPOUND update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Fixes
- Store
Version 1.0 of COMPOUND is finally here, and the public release is imminent! But before the official launch, I'd like to invite early access owners of COMPOUND to try out v1.0 early to get feedback to make sure the launch is as smooth as possible. Due to the complexity of making modern games, recently there are too many buggy builds on launch day. I'd like to buck that trend with your help!
To access the version 1.0 candidate, right click on COMPOUND in your Steam library, click 'Properties,' and go to the 'BETAS' tab. From the drop-down list, please select 'v1.0 Release Candidate'
If you come across any major bugs or problems, please let me know over on the forums here on Steam and I'll look into it.
Without your constructive criticism, feedback and bug reports, COMPOUND would not be even a fraction of what it is today. Thank you all so much for supporting me and making COMPOUND possible.
Now, for the changelog:
What's New:
3 comic-book style story endings, complete with professional voice acting and new music
Final super weapon (minigun!)
Overhauled weapon handling for improved immersion
More consistent behaviour when grabbing weapons with both hands
21 Steam achievements
Overhauled reload tutorials; now fully visual and interactive
Prompts to teach new players of map teleport feature and main menu location
Overhauled renderer for higher perceived resolution at no extra cost to performance
Overhauled renderer to remove texture blurring at shallow view angles
- Assault Rifle buffbullet speed increased massively
Better guide to direct player to ending after boss
Adjusted shotgun shell grab location to be more natural
New glass shaders
Glass in emergency weapon cases can now be smashed easily. No more jank!
New shader adds antialiasing to the edges of alpha cutout assets
Improved performance for some rapid fire weapons
Increased max music volume
Practice Area now requires unlocking (die 3 times)
Default movement type for new players changed from controller based to HMD based
Default HMD type for new players changed from Vive to Index
MAPMAN no longer visible in setup room
More weapons when fighting boss with Gun Magnet enabled
Improved outside tree and city textures
Added vehicles to outside city
Removed really harsh screeching sound from one of the drone deaths
Reduced screeching sounds from 2 of the KANi death sounds
Countless other small additions and improvements
What's Fixed:
Empty mags could be re-loaded into AR
When Extra Arms is enabled: unable to grab items after releasing a magazine when ammo full
Items disappearing from inventory in rare cases
Screen flashing white for one frame on boot
Gold Leader railgun warning sound continuing even after he dies
Missing railings from above doors in Reception & Sales
Emergency weapons falling out of their cases in special situations on Chemical Processing
Parts of tree bases in Reception & Sales with no collisions
Blast Pistol reload not working with Gun magnet enabled
Reloading not working in shooting range when some mutators enabled
Z-fighting in some doorways in sewers
Powerups not being removed on save
Gun floating in the city outside of HQ after visiting the boss level when using Gun Magnet
Ancient bug that spammed error log messages every time a sticky grenade was detonated
Ancient bug that spammed error log messages every time you changed level after firing an arrow
Fixed sticky grenade smoke trails disappearing when grenade is detonated
And likely many more small fixes I forgot to make a memo of!
Source
Changelog.gg summarizes and formats this update. How we read updates.
