Full notes
Full COMPOUND update
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What changed
- Store
- Gameplay
- UI and audio
- Maps
- Performance
- Fixes
COMPOUND IS LEAVING EARLY ACCESS ON JULY 19th, TUESDAY, 4pm P.D.T!
After 6 long years of work, I am proud to announce that COMPOUND is ready for the version 1.0 release! A huge thank you to everyone who contributed in any way, whether it be through feedback, bug reports, or just by purchasing the game. COMPOUND would not have been possible without you. Thank you all so very, very much!
What a journey this has been. I am equal parts excited and terrified for the upcoming release! As a side note, version 1.0 is available to play by default right now if you own the game. The game itself is ready and now all I have to do is get the (badly out of date) store front updated to be ready for release.
For your convenience, here is the changelog for the BIG JUMP to v1.0:
What's New:
3 comic-book style story endings, complete with professional voice acting and new music
Final super weapon (minigun!)
Overhauled weapon handling for improved immersion
More consistent behaviour when grabbing weapons with both hands
21 Steam achievements
Overhauled reload tutorials; now fully visual and interactive
Prompts to teach new players of map teleport feature and main menu location
Overhauled renderer for higher perceived resolution at no extra cost to performance
Overhauled renderer to remove texture blurring at shallow view angles
- Assault Rifle buffbullet speed increased massively
Mapman can always be accessed from either hand, hiding your weapon temporarily (previously this behaviour was exclusive to times when the player was dual wielding. Now it is more consistent)
Better guide to direct player to ending after boss
Adjusted shotgun shell grab location to be more natural
Far less likely to fall out of the map on High Worth Individual
Rotation of held physics objects less floaty and slow
New glass shaders
Glass in emergency weapon cases can now be smashed easily. No more jank!
New shader adds antialiasing to the edges of alpha cutout assets
Improved performance for some rapid fire weapons
Increased max music volume
Practice Area now requires unlocking (die 3 times)
Default movement type for new players changed from controller based to HMD based
Default HMD type for new players changed from Vive to Index
MAPMAN no longer visible in setup room
More weapons when fighting boss with Gun Magnet enabled
Improved outside tree and city textures
Added vehicles to outside city
Removed really harsh screeching sound from one of the drone deaths
Reduced screeching sounds from 2 of the KANi death sounds
Countless other small additions and improvements
What's Fixed:
Empty mags could be re-loaded into AR
When Extra Arms is enabled: unable to grab items after releasing a magazine when ammo full
Items disappearing from inventory in rare cases
Screen flashing white for one frame on boot
Gold Leader railgun warning sound continuing even after he dies
Missing railings from above doors in Reception & Sales
Emergency weapons falling out of their cases in special situations on Chemical Processing
Parts of tree bases in Reception & Sales with no collisions
Blast Pistol reload not working with Gun magnet enabled
Reloading not working in shooting range when some mutators enabled
Helmet being destroyed when walking into destructible objects
"Shish Kebab" and "No U" achievements were being erroneously awarded in the practice area
Ancient bug where the elevator would not appear on the minimap
Z-fighting in some doorways in sewers
Powerups not being removed on save
Gun floating in the city outside of HQ after visiting the boss level when using Gun Magnet
Ancient bug that spammed error log messages every time a sticky grenade was detonated
Ancient bug that spammed error log messages every time you changed level after firing an arrow
Fixed sticky grenade smoke trails disappearing when grenade is detonated
And likely many more small fixes I forgot to make a memo of!
Thank you!
Source
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