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- Company of Heroes 2
Company of Heroes 2 Declassified: Balance Report with Designers: Peter Qumsieh & Piero Herrera
- Company of Heroes 2
Update September 10th, 2013 Part 2
Heavy Tanks One major issue we sought to resolve was the viability of heavier tanks within the mid-late game. Their cost and performance was refactored to better take into consideration their effectiveness at the later…
- Company of Heroes 2
Update September 10th, 2013 Part 2
Heavy Tanks One major issue we sought to resolve was the viability of heavier tanks within the mid-late game. Their cost and performance was refactored to better take into consideration their effectiveness at the later…
- Company of Heroes 2
Update September 10th, 2013 Part 1
Units and Abilities Focus on improving the usability and appeal of abilities based on their performance and design. Abilities which were underperforming were improved and vice versa. SU-85 • Acceleration from 2.4 to 2.1…
- Company of Heroes 2
Update September 10th, 2013 Part 1
Units and Abilities Focus on improving the usability and appeal of abilities based on their performance and design. Abilities which were underperforming were improved and vice versa. SU-85 • Acceleration from 2.4 to 2.1…
- Company of Heroes 2
Relic Balance Designer Peter Qumsieh previews August 20th Balance Patch
Watch live video from relicentertainment…
- Company of Heroes 2
Relic Balance Designer Peter Qumsieh previews August 20th Balance Patch
- Company of Heroes 2
CoH 2 Updates August 20th, 2013 Part 2
Balance Vehicles Focus on improving T34 viability and better balancing RAM for mid-late game. The role of the T34 is that of a flanker meant to exploit enemy weak points with hit and run tactics. RAM has been adjusted t…
- Company of Heroes 2
CoH 2 Updates August 20th, 2013 Part 2
Balance Vehicles Focus on improving T34 viability and better balancing RAM for mid-late game. The role of the T34 is that of a flanker meant to exploit enemy weak points with hit and run tactics. RAM has been adjusted t…
- Company of Heroes 2
CoH 2 Updates August 20th, 2013 Part 1
General • Added Map Veto for Automatch – Party hosts can now veto up to 1/3rd of applicable maps before beginning the automatch process. A veto counts as a vote against a map and the automatcher will only select among t…
- Company of Heroes 2
CoH 2 Updates August 20th, 2013 Part 1
General • Added Map Veto for Automatch – Party hosts can now veto up to 1/3rd of applicable maps before beginning the automatch process. A veto counts as a vote against a map and the automatcher will only select among t…
- Company of Heroes 2
Leaderboards come to COH 2
One of the best features of Company of Heroes has always been the game’s community. A lot of games claim to have the world’s best fans, but ours are pretty amazing and have proven it once again. When Company of Heroes 2…
- Company of Heroes 2
CoH 2 Balance Updates June 30th, 2013 Part 2
Opel Blitz Cargo Truck Previously, the cargo truck was multiplying a sectors value by a factor of 2. This resulted in extreme edge cases where fuel and munition incomes were higher than expected. To resolve this, supply…
- Company of Heroes 2
CoH 2 Balance Updates June 30th, 2013 Part 2
Opel Blitz Cargo Truck Previously, the cargo truck was multiplying a sectors value by a factor of 2. This resulted in extreme edge cases where fuel and munition incomes were higher than expected. To resolve this, supply…
- Company of Heroes 2
CoH 2 Balance Updates June 30th, 2013 Part 1
Commander Ability Changes The following abilities had their command point (CP) cost reduced to increase commander appeal. In contrast to the majority of Soviet Commanders a number of German doctrines did not have abilit…
- Company of Heroes 2
CoH 2 Balance Updates June 30th, 2013 Part 1
Commander Ability Changes The following abilities had their command point (CP) cost reduced to increase commander appeal. In contrast to the majority of Soviet Commanders a number of German doctrines did not have abilit…

