What changed
0 fixes0 additions1 change0 removals
changedCommander Ability Changes The following abilities had their command point (CP) cost reduced to increase commander appeal. In contrast to the majority of Soviet Commanders a number of German doctrines did not have abilities available at 1 CP. - Panzer Tactician: Command point cost from 2 to 1 - Mortar-Half-track: Command point cost from 2 to 1 - Artillery Field Officer: Command point cost from 2 to 1 - Riegel 43 AT Mine: Command point cost from 2 to 1 - Fear Propaganda Artillery: Command point cost from 5 to 3 The following changes were made to improve the usability of Rapid Conscription and Relief Infantry. Overall, it was very difficult to recover your cost on investment to both abilities due to their relatively low duration time. The goal was to increase the rate at which players could recover their cost and provide a possibility to earn back more than the initial resource investment. Rapid Conscription • Maximum replaced squads from 6 to 2 • Duration from 30s to 120s • Recharge time from 90s to 180s • Cost from 200 MU to 160 MU • Ability now replaces lost squads with Conscripts rather than Penal Battalions • Updated tooltip to better reflect ability functionality Relief Infantry • Maximum replaced squads from 6 to 3 • Duration from 60s to 120s • Recharge time from 90s to 180s • Updated tooltip to better reflect ability functionality Previously, Hit the Dirt had the capacity to have its modifier stack with cover. This led to extremely durable units at very little cost to the user. It also impacted many of our combat systems, leading to inconsistent or undesirable behavior such as snipers missing the infantry. Hit the Dirt • Hit the dirt now provides light cover rather than a 0.5 received accuracy modifier. The JU-87D Strafing Run now functions as a suppression ability. The loiter behavior was modified to improve the visuals of the off-map and make it more susceptible to anti-air weapons. JU-87D Strafing Run • Attacks per aircraft from 5 to 3 • Delay between attacks from 3s to 18s • Duration time from 48s to 75s • Target lead in from 50 to 20 • Target lead out from 60 to 20 • Target attack distance from 150 to 225 • Target attack time from 2.125 to 4.25 • Modified UI barrage radius to match the loiter radius of the JU-87D • Damage from 8 to 2.5 • Rate of fire from 32 to 16 • Suppression from 0.12 to 0.25 • Max range from 175 to 225
Company of Heroes 2 changes
changedCommander Ability Changes The following abilities had their command point (CP) cost reduced to increase commander appeal. In contrast to the majority of Soviet Commanders a number of German doctrines did not have abilities available at 1 CP. - Panzer Tactician: Command point cost from 2 to 1 - Mortar-Half-track: Command point cost from 2 to 1 - Artillery Field Officer: Command point cost from 2 to 1 - Riegel 43 AT Mine: Command point cost from 2 to 1 - Fear Propaganda Artillery: Command point cost from 5 to 3 The following changes were made to improve the usability of Rapid Conscription and Relief Infantry. Overall, it was very difficult to recover your cost on investment to both abilities due to their relatively low duration time. The goal was to increase the rate at which players could recover their cost and provide a possibility to earn back more than the initial resource investment. Rapid Conscription • Maximum replaced squads from 6 to 2 • Duration from 30s to 120s • Recharge time from 90s to 180s • Cost from 200 MU to 160 MU • Ability now replaces lost squads with Conscripts rather than Penal Battalions • Updated tooltip to better reflect ability functionality Relief Infantry • Maximum replaced squads from 6 to 3 • Duration from 60s to 120s • Recharge time from 90s to 180s • Updated tooltip to better reflect ability functionality Previously, Hit the Dirt had the capacity to have its modifier stack with cover. This led to extremely durable units at very little cost to the user. It also impacted many of our combat systems, leading to inconsistent or undesirable behavior such as snipers missing the infantry. Hit the Dirt • Hit the dirt now provides light cover rather than a 0.5 received accuracy modifier. The JU-87D Strafing Run now functions as a suppression ability. The loiter behavior was modified to improve the visuals of the off-map and make it more susceptible to anti-air weapons. JU-87D Strafing Run • Attacks per aircraft from 5 to 3 • Delay between attacks from 3s to 18s • Duration time from 48s to 75s • Target lead in from 50 to 20 • Target lead out from 60 to 20 • Target attack distance from 150 to 225 • Target attack time from 2.125 to 4.25 • Modified UI barrage radius to match the loiter radius of the JU-87D • Damage from 8 to 2.5 • Rate of fire from 32 to 16 • Suppression from 0.12 to 0.25 • Max range from 175 to 225
Commander Ability Changes The following abilities had their command point (CP) cost reduced to increase commander appeal. In contrast to the majority of Soviet Commanders a number of German doctrines did not have abilities available at 1 CP. - Panzer Tactician: Command point cost from 2 to 1 - Mortar-Half-track: Command point cost from 2 to 1 - Artillery Field Officer: Command point cost from 2 to 1 - Riegel 43 AT Mine: Command point cost from 2 to 1 - Fear Propaganda Artillery: Command point cost from 5 to 3 The following changes were made to improve the usability of Rapid Conscription and Relief Infantry. Overall, it was very difficult to recover your cost on investment to both abilities due to their relatively low duration time. The goal was to increase the rate at which players could recover their cost and provide a possibility to earn back more than the initial resource investment. Rapid Conscription • Maximum replaced squads from 6 to 2 • Duration from 30s to 120s • Recharge time from 90s to 180s • Cost from 200 MU to 160 MU • Ability now replaces lost squads with Conscripts rather than Penal Battalions • Updated tooltip to better reflect ability functionality Relief Infantry • Maximum replaced squads from 6 to 3 • Duration from 60s to 120s • Recharge time from 90s to 180s • Updated tooltip to better reflect ability functionality Previously, Hit the Dirt had the capacity to have its modifier stack with cover. This led to extremely durable units at very little cost to the user. It also impacted many of our combat systems, leading to inconsistent or undesirable behavior such as snipers missing the infantry. Hit the Dirt • Hit the dirt now provides light cover rather than a 0.5 received accuracy modifier. The JU-87D Strafing Run now functions as a suppression ability. The loiter behavior was modified to improve the visuals of the off-map and make it more susceptible to anti-air weapons. JU-87D Strafing Run • Attacks per aircraft from 5 to 3 • Delay between attacks from 3s to 18s • Duration time from 48s to 75s • Target lead in from 50 to 20 • Target lead out from 60 to 20 • Target attack distance from 150 to 225 • Target attack time from 2.125 to 4.25 • Modified UI barrage radius to match the loiter radius of the JU-87D • Damage from 8 to 2.5 • Rate of fire from 32 to 16 • Suppression from 0.12 to 0.25 • Max range from 175 to 225