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Steam News20 August 201312y ago

CoH 2 Updates August 20th, 2013 Part 1

General • Added Map Veto for Automatch – Party hosts can now veto up to 1/3rd of applicable maps before beginning the automatch process.

Full notes

Full Company of Heroes 2 update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedGeneral • Added Map Veto for Automatch – Party hosts can now veto up to 1/3rd of applicable maps before beginning the automatch process. A veto counts as a vote against a map and the automatcher will only select among the maps with the fewest number of votes • Replays now store build version in header to allow filtering out of old replays that will cause a sync error • Changed method of determining local player when loading a saved game • Added ability to change Faceplate and added two new faceplates to select from Gameplay • Guard Rifle Infantry ‘Button’ Ability will now be disabled if the squad is pinned • Canceling building in progress of the 152mm gun-howitzer will now refund the full cost • Guard Rifle Infantry that drop both their DP-28s can now repurchase the weapon • Mines can now be killed by flamethrowers • Conscripts with the repair ability can now repair abandoned vehicles, matching the behavior of the engineer repair ability • Increasing the pop cap cost of team weapons so re-manned weapons do have a lower pop cap cost

Company of Heroes 2 changes

changedGeneral • Added Map Veto for Automatch – Party hosts can now veto up to 1/3rd of applicable maps before beginning the automatch process. A veto counts as a vote against a map and the automatcher will only select among the maps with the fewest number of votes • Replays now store build version in header to allow filtering out of old replays that will cause a sync error • Changed method of determining local player when loading a saved game • Added ability to change Faceplate and added two new faceplates to select from Gameplay • Guard Rifle Infantry ‘Button’ Ability will now be disabled if the squad is pinned • Canceling building in progress of the 152mm gun-howitzer will now refund the full cost • Guard Rifle Infantry that drop both their DP-28s can now repurchase the weapon • Mines can now be killed by flamethrowers • Conscripts with the repair ability can now repair abandoned vehicles, matching the behavior of the engineer repair ability • Increasing the pop cap cost of team weapons so re-manned weapons do have a lower pop cap cost

General • Added Map Veto for Automatch – Party hosts can now veto up to 1/3rd of applicable maps before beginning the automatch process. A veto counts as a vote against a map and the automatcher will only select among the maps with the fewest number of votes • Replays now store build version in header to allow filtering out of old replays that will cause a sync error • Changed method of determining local player when loading a saved game • Added ability to change Faceplate and added two new faceplates to select from Gameplay • Guard Rifle Infantry ‘Button’ Ability will now be disabled if the squad is pinned • Canceling building in progress of the 152mm gun-howitzer will now refund the full cost • Guard Rifle Infantry that drop both their DP-28s can now repurchase the weapon • Mines can now be killed by flamethrowers • Conscripts with the repair ability can now repair abandoned vehicles, matching the behavior of the engineer repair ability • Increasing the pop cap cost of team weapons so re-manned weapons do have a lower pop cap cost

Source

Steam News / 20 August 2013

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