Full notes
Full Combots update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Compatibility
Fixes
Axel had an empty energy for the ability when spawned
Sometimes key binding reset buttons didn't work
Sometimes the overcharge of the Repair Beam was very large
General changes
Overcharge projectiles now detonate automatically if someone is in range (even while in the air)
Trak shield now only projects where the bot is looking
Reduced energy consumption for Trak (Shield) and Axel (invisibility) abilities
Increased robots health from 200 to 300 units
Changing Game Modes
Maximum match time increased to 10 minutes
Removed capture bases for Elimination mode and renamed the mode to Team Elimination
Reworked Deadmatch mode, now it has a round system and renamed Elimination
Added dynamic zone that gradually decreases for Elimination and Team Elimination
In the Elimination and Team Elimination game modes, when the match timer expires, the game will wait for the end of the round to complete
Full controller support
New control for the controller completely imitates the mouse cursor
Updated all controller default bindings
Source
Changelog.gg summarizes and formats this update. How we read updates.
