In this update4
Full notes
Full Combat Complex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Combat Complex changes
Legendary Effects:
New legendary effect: "Crimson" – allows kinetic weapons to damage deflector shields and armored targets. Can occur on Rifles and Shotguns (and, in future updates, on SMGs.)
The "Vector", "Angular", and "Raycast" legendary effects (+1 Primary / Secondary / Special Weapon Ricochet) can now occur on Helmets.
New legendary effect: "Frenzy": Friendly-Fire kills affected by Gravity effects grant Frenzy. Can occur on Active Abilities.
New legendary effect: "Combo": Friendly-Fire kills affected by Gravity effects reduce Active Ability cooldown. Can occur on Active Abilities.
Visuals:
The Unity team has fixed the distortion bug, so the original visual effect for Gravity Vortex is back.
Mission Layout:
Missions now have slightly more open spaces / slightly less tight corridors.
Bug Fixes:
Tooltips for Active and Passive Abilities now show correct cooldown durations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
