In this update7
Full notes
Full Combat Complex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Combat Complex changes
Enemies
Centipede movement speed ramp-up time increased from 0.8s to 1.5s.
Enemy Spawn
On level 1, Centipedes no longer spawn from eggs, only via prespawn.
On levels 1 and 2, Shield Bots no longer spawn in dead ends.
On levels 1 and 2, Centipedes and Shield Bots no longer spawn at the beginning of a mission.
Orbs
Higher chance of a health orb drop on early levels:
+50% on level 1,
+25% on level 2,
+0% on level 3 and higher.
Higher chance of a large orb drop (of all types) on early levels:
+50% on level 1,
+25% on level 2,
+0% on level 3 and higher.
Ultimate Ability Tutorial
If the player is being cornered by enemies, the game now turns on temporary invulnerability and prompts the player to use the Ultimate Ability.
The tutorial prompt only happens once per mission. After the tutorial is completed, it will not be shown again.
Shotgun Tutorial
If the player is being attacked by melee enemies and doesn't switch to Shotgun, the game now turns on temporary invulnerability and prompts the player to switch to Shotgun.
The tutorial prompt only happens once per mission. After the tutorial is completed, it will not be shown again.
Other Changes
The color of rim lightning on the player model in dark areas now matches the overall color of the environment lighting.
Spawn doors now blink and play a sound effect when spawning enemies.
New achievement: Ultikill: "Kill 100 enemies while your Ultimate Ability is active."
Bug Fixes
The Thermal Tyrant achievement is now being tracked correctly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
