HomeGamesUpdatesPricingMethodology
Steam News26 November 20241y ago

Update November 24, 2024 – Power-Ups!

Power-Ups This update introduces Power-Ups, the familiar "three power-ups, pick one, maybe reroll". Power-ups are issued by Power-Up Terminals that you encounter on missions.

In this update3

Full notes

Full Combat Complex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions5 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • Events
  • Fixes
  • UI and audio
changedPower-UpsPower-ups are infinitely stackable, and they stack with stats from gear and other sources.
addedPower-UpsWe didn't reduce player power to compensate for power-ups, they are added on top!
changedOther ChangesMap Terminals have been converted into Power-Up Terminals.
changedOther ChangesMap updates and map abilities (e.g. Scan Surroundings) are now issued by regular terminals.
changedOther ChangesSecret Areas now contain more rewards, and reward placement is more convenient.
changedOther ChangesThe intro segment of the first mission now includes a Power-Up Terminal and a Health Orb crystal.

Combat Complex changes

changedPower-ups are infinitely stackable, and they stack with stats from gear and other sources.
addedWe didn't reduce player power to compensate for power-ups, they are added on top!
changedMap Terminals have been converted into Power-Up Terminals.
changedMap updates and map abilities (e.g. Scan Surroundings) are now issued by regular terminals.
changedSecret Areas now contain more rewards, and reward placement is more convenient.

Power-Ups

  • This update introduces Power-Ups, the familiar "three power-ups, pick one, maybe reroll".

  • Power-ups are issued by Power-Up Terminals that you encounter on missions.

  • The terminal offers you three (or sometimes more!) power-ups to choose from.

  • If you don't like the offered power-ups, you have a limited number of rerolls.

  • The selected power-up is effective immediately, right after you picked it.

  • Power-ups persist through missions, but you'll lose them if you die.

  • Power-ups are temporary: they last 4 missions (there will be upgrades to make them last longer).

  • Power-ups are infinitely stackable, and they stack with stats from gear and other sources.

  • We didn't reduce player power to compensate for power-ups, they are added on top!

Other Changes

  • Map Terminals have been converted into Power-Up Terminals.

  • Map updates and map abilities (e.g. Scan Surroundings) are now issued by regular terminals.

  • Secret Areas now contain more rewards, and reward placement is more convenient.

  • The intro segment of the first mission now includes a Power-Up Terminal and a Health Orb crystal.

Bug Fixes

  • Fixed a rare game-breaking bug where a Story Terminal is missing and thus the segment door cannot be opened.

  • Fixed a potential game-breaking bug where a floor spawn hatch could erase a Story Terminal, thus blocking the the segment door from opening.

  • Fixed a bug that sometimes muted gameplay sounds after starting a new game.

We're really satisfied with how power-ups have turned out. The game feels more engaging, exploration is more rewarding, and the stakes are higher – power-ups make you stronger but you lose them when you die. But what's especially encouraging is that the game hasn't lost its identity at all; it still plays as a mission-based ARPG, not as a roguelike – though power-ups definitely add some spicy roguelike sauce into the mix. So grab the update, give Power-Ups a go, and let us know what you think!

Thank you! Combat Complex team.

Source

Steam News / 26 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.