In this update3
Full notes
Full Combat Complex update
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What changed
- Balance
- Gameplay
- UI and audio
- Maps
Combat Complex changes
Balance changes:
Increased the healing and Frenzy of Small Health Orb by 43%.
Reduced damage over time from lasers by 50%.
Level difficulty growth curve adjusted: Levels before 7 are now a bit easier, and levels above 7 are now harder.
No Going Back mission modifier:
Damage reduced from 250 to 10 (applies no damage over time.)
Lasers are now thinner, to show that they deal less damage than normal lasers.
Laser activation time increased from 1s to 4s.
Idle laser sound effect now plays correctly (was missing.)
Laser damage effect now plays correctly (was missing.)
Removed the modifier from the list of possible main modifiers for a map sector.
- Developer commentThe damage of the effect has been significantly reduced but lasers are perceived as high-damage, which makes them look far more threatening than they currently are. To resolve this conflict, the modifier will eventually be reworked into using some other damage dealing method than lasers .
Quality of Life (QoL) changes:
Removed breakables around segment and exit doors on the main mission path.
Removed breakables around chests.
Source
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