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Steam News7 October 20241y ago

Update October 7, 2024 – Balance and QoL

Balance changes: Increased the healing and Frenzy of Small Health Orb by 43%. Reduced damage over time from lasers by 50%.

In this update3

Full notes

Full Combat Complex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions9 changes3 removals
  • Balance
  • Gameplay
  • UI and audio
  • Maps
changedBalance changes:Increased the healing and Frenzy of Small Health Orb by 43%.
changedBalance changes:Reduced damage over time from lasers by 50%.
changedBalance changes:Level difficulty growth curve adjusted: Levels before 7 are now a bit easier, and levels above 7 are now harder.
changedNo Going Back mission modifier:Damage reduced from 250 to 10 (applies no damage over time.)
changedNo Going Back mission modifier:Lasers are now thinner, to show that they deal less damage than normal lasers.
changedNo Going Back mission modifier:Laser activation time increased from 1s to 4s.
Damage25010Damage decreased, nerfLaser activation time1s4sLaser activation time increased, buff

Combat Complex changes

changedIncreased the healing and Frenzy of Small Health Orb by 43%.
changedReduced damage over time from lasers by 50%.
changedLevel difficulty growth curve adjusted: Levels before 7 are now a bit easier, and levels above 7 are now harder.
changedDamage reduced from 250 to 10 (applies no damage over time.)
changedLasers are now thinner, to show that they deal less damage than normal lasers.

Balance changes:

  • Increased the healing and Frenzy of Small Health Orb by 43%.

  • Reduced damage over time from lasers by 50%.

  • Level difficulty growth curve adjusted: Levels before 7 are now a bit easier, and levels above 7 are now harder.

No Going Back mission modifier:

  • Damage reduced from 250 to 10 (applies no damage over time.)

  • Lasers are now thinner, to show that they deal less damage than normal lasers.

  • Laser activation time increased from 1s to 4s.

  • Idle laser sound effect now plays correctly (was missing.)

  • Laser damage effect now plays correctly (was missing.)

  • Removed the modifier from the list of possible main modifiers for a map sector.

  • Developer commentThe damage of the effect has been significantly reduced but lasers are perceived as high-damage, which makes them look far more threatening than they currently are. To resolve this conflict, the modifier will eventually be reworked into using some other damage dealing method than lasers .

Quality of Life (QoL) changes:

  • Removed breakables around segment and exit doors on the main mission path.

  • Removed breakables around chests.

Source

Steam News / 7 October 2024

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