Full notes
Full Colossal Kaiju Combat™: Kaijuland Battles update
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What changed
- Gameplay
Colossal Kaiju Combat™: Kaijuland Battles changes
Big update for combat!
Gameplay Fixes:
Bracing has been REMOVED from the game!
L-Trigger now causes characters to DUCK.
R-bumper (R2) now initiates a GRAB animation! (No effect - you can't
actually grapple yet.)
Many attacks now flagged as HIGH - meaning characters who DUCK are unaffected.
Charging characters are now less invulnerable than they used to be...
After a side hop, weapons may now be used much earlier.
Multi-hit attacks implemented. (Try Magnarok's Chain + Toward!)
Several overhead attacks not hitting prone opponents have been fixed.
Many attack animations improved / made effective. (Magnarok especially)
Robokomododon's Slide attack changed to a Stagger (was a Knockdown)
Source
Changelog.gg summarizes and formats this update. How we read updates.
