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Steam News23 October 20241y ago

Community Recognition & Maintenance Notice

Dear Commanders: NEXT FEST has successfully concluded, and we deeply appreciate everyone's participation and support.

In this update3

Full notes

Full Collapsed Galaxy 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions6 changes1 removal
  • UI and audio
  • Compatibility
  • Gameplay
  • Performance
  • Fixes
  • Balance
changedHonoring Community ContributorsCommunity Builders: Hardcore players who helped us identify issues and improve the game through detailed topic descriptions. Some have become opinion leaders, while others, like designers (Pek provided beautiful UI mockups that sparked discussions), offered constructive feedback on UI design. Many passionate players emerged in Steam community discussions, helping other players with questions and solutions (Ayuruk has been earnestly helping others since the community's early days). We sincerely thank these players for their support, which motivates us to continue improving the product. The community's serious feedback gives us confidence in future development.
changedHonoring Community Contributorsseat: "I started playing SG beta on US servers in 2002, always playing educational builds. While I've played other games, TC's unique features remain very attractive. Even now, I can't find games with similar multiplayer competitive modes. My view on the game is hoping for balance and diverse skill builds, creating characters with their own unique characteristics. I also hope the game can develop long-term and bring more players to join."
addedHonoring Community ContributorsThis list will be permanently added to the game's "Credits List/Staff List" which can be found in the system menu accessed by pressing ESC in-game. Since the initial version of Collapsed Galaxy 1, a list called MeetingOnEarth.txt has been preserved in the game client files, recording a total of 1,591 community contributors who gradually joined over the past 10 years. Contributors to Collapsed Galaxy 2 will also be continuously integrated into this list.
addedHonoring Community ContributorsCommanders added to the list (linked through Steam's unique ID and game data) will receive limited edition game medals in the official release (expected to be tied to Steam achievements). As these features are still being refined, please refer to the final in-game implementation and subsequent official announcements for the final presentation. The game's ultimate launch relies on everyone's encouragement, criticism, and enthusiastic support. Community contributors have brought tremendous momentum to the game, not just from the Steam community but from other channels as well. Yes, some of our in-game modifications and optimizations came from information collected through these channels: Youtube content creators' livestream/video comments, Twitch creators/comments, bilibili video community, Reddit community discussions, FB community discussions, Discord channel 44 discussions, Naver specific sections, Bahamut Shadow Special Forces section, email correspondence, and other social APP channels.
addedResponding to Community FeedbackWe continuously monitor each new piece of feedback as important reference for development iterations. One reply we adopted as the best answer, which most closely aligned with our view on this issue, comes from Pocal regarding the focus during testing phase being on game development rather than promotion: https://steamcommunity.com/app/2751740/discussions/0/4851030238681463054/?ctp=2#c6497096716249275141
fixedResponding to Community FeedbackWe are players too, and between in-depth communication and direct modification, we prioritize direct modification. Valuable feedback (or bugs) can usually be addressed within hours in most cases. We are more eager than anyone to handle these feedbacks quickly, rather than further discussing and expanding topics.

Collapsed Galaxy 2 changes

changedCommunity Builders: Hardcore players who helped us identify issues and improve the game through detailed topic descriptions. Some have become opinion leaders, while others, like designers (Pek provided beautiful UI mockups that sparked discussions), offered constructive feedback on UI design. Many passionate players emerged in Steam community discussions, helping other players with questions and solutions (Ayuruk has been earnestly helping others since the community's early days). We sincerely thank these players for their support, which motivates us to continue improving the product. The community's serious feedback gives us confidence in future development.
changedseat: "I started playing SG beta on US servers in 2002, always playing educational builds. While I've played other games, TC's unique features remain very attractive. Even now, I can't find games with similar multiplayer competitive modes. My view on the game is hoping for balance and diverse skill builds, creating characters with their own unique characteristics. I also hope the game can develop long-term and bring more players to join."
addedThis list will be permanently added to the game's "Credits List/Staff List" which can be found in the system menu accessed by pressing ESC in-game. Since the initial version of Collapsed Galaxy 1, a list called MeetingOnEarth.txt has been preserved in the game client files, recording a total of 1,591 community contributors who gradually joined over the past 10 years. Contributors to Collapsed Galaxy 2 will also be continuously integrated into this list.
addedCommanders added to the list (linked through Steam's unique ID and game data) will receive limited edition game medals in the official release (expected to be tied to Steam achievements). As these features are still being refined, please refer to the final in-game implementation and subsequent official announcements for the final presentation. The game's ultimate launch relies on everyone's encouragement, criticism, and enthusiastic support. Community contributors have brought tremendous momentum to the game, not just from the Steam community but from other channels as well. Yes, some of our in-game modifications and optimizations came from information collected through these channels: Youtube content creators' livestream/video comments, Twitch creators/comments, bilibili video community, Reddit community discussions, FB community discussions, Discord channel 44 discussions, Naver specific sections, Bahamut Shadow Special Forces section, email correspondence, and other social APP channels.
addedWe continuously monitor each new piece of feedback as important reference for development iterations. One reply we adopted as the best answer, which most closely aligned with our view on this issue, comes from Pocal regarding the focus during testing phase being on game development rather than promotion: https://steamcommunity.com/app/2751740/discussions/0/4851030238681463054/?ctp=2#c6497096716249275141

Dear Commanders:

NEXT FEST has successfully concluded, and we deeply appreciate everyone's participation and support. This announcement consists of three parts: honoring community contributors, responding to community feedback, and maintenance notice

Honoring Community Contributors

  1. Video Content Creators: Participants in Steam NEXT FEST who shared videos through livestreams (or recordings), giving us the opportunity to showcase Collapsed Galaxy 2 (in its early development version) to all Steam platform players for the first time.

  2. Community Builders: Hardcore players who helped us identify issues and improve the game through detailed topic descriptions. Some have become opinion leaders, while others, like designers (Pek provided beautiful UI mockups that sparked discussions), offered constructive feedback on UI design. Many passionate players emerged in Steam community discussions, helping other players with questions and solutions (Ayuruk has been earnestly helping others since the community's early days). We sincerely thank these players for their support, which motivates us to continue improving the product. The community's serious feedback gives us confidence in future development.

  3. Contributor List Rules: Including both DEMO and Playtest lists. Please contact us if there are any omissions.

Video Content Creators and Their Self-Introductions (in no particular order)

  1. tudoudou: "Twenty years ago, the first large-scale multiplayer online game I played was TC, which left a deep impression that I still can't forget. Unfortunately, I didn't have time to play games while in school back then. But now my joy has returned, and I'll regularly share videos and livestreams online to rediscover that happiness together with everyone!" (tudoudou means little potato)

  2. seat: "I started playing SG beta on US servers in 2002, always playing educational builds. While I've played other games, TC's unique features remain very attractive. Even now, I can't find games with similar multiplayer competitive modes. My view on the game is hoping for balance and diverse skill builds, creating characters with their own unique characteristics. I also hope the game can develop long-term and bring more players to join."

  3. LHLongXing: "I am the guild leader of the Dragon Soul guild (self-proclaimed ^_^), and the owner of China's largest TC players' group. I'm just a casual player who loves TC, enjoys organizing players, but has mediocre skills. Happy gaming, entertainment first, welcome to join us. Dragon Soul represents the spirit of the Chinese dragon." (LH stands for Dragon Soul, LongXing means dragon's flight, the complete Chinese name is: Dragon Soul・Dragon Soaring Across the Sky)

Community Builders (in no particular order, repeated IDs indicate active participation in both Demo and Playtest communities)

  1. {STEAM_CLAN_IMAGE}/44027897/d2e4bade0cdd7a694d28da6f01c621543471eb06.png

  2. If there are any omissions or if you prefer to remain anonymous, please remind us in the comments of this announcement, or contact us via email at J@CollpasedGalaxy.com

Contributor List Rules

  1. This list will be permanently added to the game's "Credits List/Staff List" which can be found in the system menu accessed by pressing ESC in-game. Since the initial version of Collapsed Galaxy 1, a list called MeetingOnEarth.txt has been preserved in the game client files, recording a total of 1,591 community contributors who gradually joined over the past 10 years. Contributors to Collapsed Galaxy 2 will also be continuously integrated into this list.

  2. Commanders added to the list (linked through Steam's unique ID and game data) will receive limited edition game medals in the official release (expected to be tied to Steam achievements). As these features are still being refined, please refer to the final in-game implementation and subsequent official announcements for the final presentation. The game's ultimate launch relies on everyone's encouragement, criticism, and enthusiastic support. Community contributors have brought tremendous momentum to the game, not just from the Steam community but from other channels as well. Yes, some of our in-game modifications and optimizations came from information collected through these channels: Youtube content creators' livestream/video comments, Twitch creators/comments, bilibili video community, Reddit community discussions, FB community discussions, Discord channel 44 discussions, Naver specific sections, Bahamut Shadow Special Forces section, email correspondence, and other social APP channels.

  3. Playtest (09/27~09/29) -> DEMO (10/10~present)

    • -> Early Access Version (Q4 small scale)

    • -> Official Release (Full Release)

Responding to Community Feedback

  1. Steam Community Communication: We continuously collect your feedback.

  2. Our Reply Strategy: When do we respond?

  3. Community Building Plan: When will Discord be established?

Steam Community Communication

  1. As of this article's publication: We have read or replied to 107 discussion threads from Playtest and 182 discussion threads from Demo.

  2. We continuously monitor each new piece of feedback as important reference for development iterations. One reply we adopted as the best answer, which most closely aligned with our view on this issue, comes from Pocal regarding the focus during testing phase being on game development rather than promotion: https://steamcommunity.com/app/2751740/discussions/0/4851030238681463054/?ctp=2#c6497096716249275141

Our Reply Strategy

  1. We are players too, and between in-depth communication and direct modification, we prioritize direct modification. Valuable feedback (or bugs) can usually be addressed within hours in most cases. We are more eager than anyone to handle these feedbacks quickly, rather than further discussing and expanding topics.

  2. Some short-term issues we haven't responded to are because the test version only opened partial features, which will be gradually updated to complete status. For example, recent player count balance is closely related to performance optimization. Before performance optimization is completed, no matter how we adjust the player count mechanism, the discussion of the topic, no matter how profound, would hardly achieve perfect balance. When Playtest was released, hardcore players discerned that our testing focus was on combat flow rather than everything, as noted by Pasty: https://steamcommunity.com/app/2390660/discussions/0/4851029895193900005/#c4851029895194551515

Community Building Plan

  1. We plan to open Discord to establish closer connections with everyone. As a cooperative game, we deeply understand the importance of community communication. The Collapsed Galaxy 1 community was established in 2012, predating the game's release. It was this passionate community that nurtured the birth of Collapsed Galaxy 1. The Collapsed Galaxy 1 community is currently archived, and those interested can visit: https://youtu.be/IWxXzbI8tqc/

  2. Building a community requires precious development effort and proper allocation of operational resources, so we hope to launch it alongside the community after completing the game's multi-language automatic translation feature. The complete form of the translation feature will automatically translate all languages to the client's set language. For example, an English client will automatically translate other languages to English. This feature is closely tied to in-game chat, friends, instructor (mentorship), legion, faction governor, and other social systems. They must exist simultaneously and form a functional closed loop for the game to fully implement its MMO/cooperative social aspects. There was a discussion about automatic translation in a thread titled "Chat issues" from machdame: https://steamcommunity.com/app/2390660/discussions/0/4691153445988643930/

Maintenance Schedule Notice

  1. Maintenance Start Time: PT Time Zone October 24th, 3:00 * Corresponding to Los Angeles local time October 24th, 3:00 * Corresponding to Hong Kong local time October 24th, 18:00 (PT+15)

  2. Maintenance End Time: Estimated minimum maintenance duration is 7 natural days

  3. Main Objectives: Game client performance improvement, replacement of placeholder assets in development

We are honored to meet all commanders on Earth and receive your support. Starshift Studio

Source

Steam News / 23 October 2024

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