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Steam News10 October 20241y ago

MMORTS 2024 Collapsed Galaxy 2 Demo Now Available

Greetings, Commanders! We've decided to remove access restrictions. The DEMO version will continue from the Playtest version, accelerating the completion of the "Early Access" version. We hope you'll enjoy it!

In this update8

Full notes

Full Collapsed Galaxy 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

19 fixes11 additions36 changes1 removal
  • Gameplay
  • Server
  • Performance
  • UI and audio
  • Balance
  • Events
changedGreetings, Commanders! We've decided to remove access restrictions. The DEMO version will continue from the Playtest version, accelerating the completion of the "Early Access" version. We hope you'll enjoy it!
addedRecent UpdatesPhysical characteristics of communication antennas: We've introduced small-scale realistic physics simulations to ground combat units. Some units have been equipped with communication antennas that exhibit inertia. When units move, turn, or suddenly stop, the communication antennas will simulate realistic swaying effects due to physical inertia.
changedTime Zone FoldingServer time is based on PT timezone. The server will execute "time zone folding" twice daily, sharing data across different time zones. The schedule is as follows:
changedTime Zone Foldingc. Disconnections during time zone folding switches and unstable cross-timezone connections are normal
changedImportant NotesThis test version is gradually optimizing and improving performance and visual presentation. We ask for your understanding regarding any short-term lag or delays. This test version is gradually optimizing and improving performance and visual presentation. We ask for your understanding regarding any short-term lag or delays.
changedImportant NotesMulti-language support: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, German, Brazilian Portuguese; Korean may have incomplete translations due to character set issues, which we expect to fix before the "Early Access" version
The number of players below max level who can enter has510The number of players below max level who can enter has increased, buff

Collapsed Galaxy 2 changes

changedGreetings, Commanders! We've decided to remove access restrictions. The DEMO version will continue from the Playtest version, accelerating the completion of the "Early Access" version. We hope you'll enjoy it!
addedPhysical characteristics of communication antennas: We've introduced small-scale realistic physics simulations to ground combat units. Some units have been equipped with communication antennas that exhibit inertia. When units move, turn, or suddenly stop, the communication antennas will simulate realistic swaying effects due to physical inertia.
changedServer time is based on PT timezone. The server will execute "time zone folding" twice daily, sharing data across different time zones. The schedule is as follows:
changedc. Disconnections during time zone folding switches and unstable cross-timezone connections are normal
changedThis test version is gradually optimizing and improving performance and visual presentation. We ask for your understanding regarding any short-term lag or delays. This test version is gradually optimizing and improving performance and visual presentation. We ask for your understanding regarding any short-term lag or delays.

Greetings, Commanders! We've decided to remove access restrictions. The DEMO version will continue from the Playtest version, accelerating the completion of the "Early Access" version. We hope you'll enjoy it!

[ Recent Updates ]

It's been over 48 hours since our announced Playtest maintenance time. During this period, we've made some minor adjustments:

  • Physical characteristics of communication antennasWe've introduced small-scale realistic physics simulations to ground combat units. Some units have been equipped with communication antennas that exhibit inertia. When units move, turn, or suddenly stop, the communication antennas will simulate realistic swaying effects due to physical inertia.

[ Test Description ]

The DEMO version is long-term and expected to be a persistent test

  • Refining core processes: Continuous fine-tuning of combat core

  • Testing overall flow: Optimizing and adjusting based on Steam community feedback, preparing for the launch of the "Early Access" version

  • If you find yourself stuck on the first scene, please try logging in again and switching to: Relic-02 (Steam) or Relic-03 (Steam). We will fix this issue as soon as possible. Please be patient for the update. Thank you for your understanding.

[ Time Zone Folding ]

Server time is based on PT timezone. The server will execute "time zone folding" twice daily, sharing data across different time zones. The schedule is as follows:

  • a. PT timezone 03:00 ~ 15:00

  • * Hong Kong local time 18:00 ~ 06:00 next day (Night) - Online

  • * Los Angeles local time 03:00 ~ 15:00 (Day)

  • b. PT timezone 15:00 ~ 03:00 next day

  • * Los Angeles local time 15:00 ~ 03:00 next day (Night) - Online

  • * Hong Kong local time 06:00 ~ 18:00 (Day)

  • c. Disconnections during time zone folding switches and unstable cross-timezone connections are normal

[ Important Notes ]

This test version is gradually optimizing and improving performance and visual presentation. We ask for your understanding regarding any short-term lag or delays. This test version is gradually optimizing and improving performance and visual presentation. We ask for your understanding regarding any short-term lag or delays.

  • Multi-language supportEnglish, Simplified Chinese, Traditional Chinese, Japanese, Korean, German, Brazilian Portuguese; Korean may have incomplete translations due to character set issues, which we expect to fix before the "Early Access" version
  • Operation features: Supports screen center zooming with mouse wheel, camera rotation with Q and E keys, and quick movement with the ~ key

  • Game functions: Bugs in the DEMO version are normal. We will try to fix as many as possible before each server restart

# 1. Key Updates #

  1. Unit models have been redesigned, with adjustments made to all units based on Steam community feedback

  2. Fixed an issue where the progress bar would get stuck when logging into the scene for the first time after character creation

  3. Fixed an issue where the fog of war on the minimap interface was not affecting enemies

  4. Adjusted battlefield capacity, allowing more low-level players to participate in battles

    * Low-level maximum limit +5: The number of players below max level who can enter has increased from 5 to 10 * The battle capacity for Fortress 44 has been adjusted from 20 (5) to 25 (0), meaning low-level commanders are no longer allowed to participate in battles * A Governor (Lord) entering the battlefield increases the maximum number of max-level participants by +5

  5. MK transformation enabled: Upgrading a unit's MK model to the highest level can earn a cumulative reward of 2500 uranium ore. MK6 rewards 20 uranium ore, MK7 rewards 80 uranium ore, MK8 rewards 400 uranium ore, MK9 rewards 2000 uranium ore

  6. Increased initial resources for characters: Total of 3000K money, 300K amethyst, 30K uranium ore

    * After landing at the Starport Base, you can obtain initial resources of: 3000K money, 0 amethyst, 15K uranium ore * Additional uranium ore reward of 15K for logging in this month, visible when choosing a faction * For the first 3 days of the DEMO launch, the system will send online commanders 3 amethyst rewards at PT 22:00, 100K each time, which can be collected in the mail * PT 22:00 refers to 22:00 Los Angeles local time (night), corresponding to 13:00 Hong Kong local time (day)

  7. Extra Reward: Share a video for a chance to win 1 additional initial resource reward (We will send rewards via in-game mail to selected quality video creators, with a total of 3 winning spots)

    * Shared content: Thank you for sharing an exciting 30-minute battle video or interesting game footage * Material usage: We will use it for social media and Steam store page materials. Sending indicates your agreement for us to publish or edit your video * Submission deadline: Before 21:00 PT on October 13, 2024, corresponding to 12:00 Hong Kong local time (day) * Announcement time: Winners list will be announced before 21:00 PT on October 20, 2024, corresponding to 12:00 Hong Kong local time (day) * Submission format: Email to J@collapsedgalaxy.com, include your Steam account link in the email content for reward distribution. Please submit video links using well-known file sharing services such as Google Drive, Dropbox, OneDrive, WeTransfer, Baidu Netdisk, or Aliyun Drive

    * To obtain your Steam account link: Open the Steam website in a browser, log in to your account, click on your avatar in the top right corner (as shown in the image), and copy the full link from the browser. Example: https://steamcommunity.com/profiles/12345678901234567/

# 2. New Features #

  1. Dispatch Slot 2 now openOpening a new dispatch slot automatically grants an additional 48 unit slots. When switching to Dispatch Slot 2, you need to configure new attribute points (supporting 2 sets of independent combat strategies)
  2. Custom skill hotkeys now available: You can customize skill hotkeys except for system-used keys (e.g., AWSD, QE, PM). Access this feature in [System Menu/ESC] - [Settings]

  3. Feature enabled: Friends (F4): Automatically opens at level 20, accessible from the bottom right corner of the main interface

  4. Feature enabled: Legion (F5): Automatically opens at level 25, legion functionality is only UI-released, creation allowed after update

  5. Feature enabled: Rankings (F6): Open by default

  6. Feature enabled: Mail (F7): Open by default

  7. Armory now open: Accessible at level 40 (independent building), used for unit storage. Permanently increase storage slots using uranium ore

  8. Advanced Laboratory now open: Accessible at level 60 through the laboratory's auxiliary building. Merge same-type units to obtain more advanced higher models

  9. Replication Factory now open: Accessible at level 80 through the armory's auxiliary building. Perform unit replication operations with cooldown time

  10. Transfer Factory now open: Accessible at level 100 through the arsenal's auxiliary building. Destroy units to convert them into experience, with cooldown time

  11. Teleporter now openAccessible at level 1 (independent building), nationality transfer function requires level 100. In addition to level requirements, you must meet the conditions specified in the interface. The threshold for switching factions is very high. It is recommended to consider thoroughly when creating a character, matching the faction suitable for your characteristics according to MBTI. Many new functions in the future will be deeply bound to faction personality tendencies. Finding and making friends with comrades who have similar personality traits is the best way to play the game
  12. Magic Star scene opened: Not accessible, waiting for update

  13. Self-inspection for violations enabled: Anti-cheating

  14. Ban module enabled: Disposal function for users violating Steam rules and game rules. Violators will be prompted that they have been frozen by the system

  15. Interstellar Prison: Not accessible through the interface, called upon by patrolling human GMs when providing help or support

  16. Activity - Stage Rewards now open: Commanders can claim unit rewards through the activity entrance at levels 50, 60, 70, 80, 90, and 100. Directly click to receive 8 level 120 MK5 model units, choose one of two options. The translation may not be accurate, please accept our sincere apologies. We are working hard to improve, thank you!

    Level ReachedUnit Option 1Unit Option 2
    50LurkerSniper
    60HellhoundMobile Fortress
    70Air FighterAssault
    80BerserkerBlade Warrior
    90CannonThunder
    100NighthawkEnforcer

# 3. Regular Updates #

  1. All unit icons have been reset. Thanks to the positive feedback from the Steam community. We will continue to optimize units that are not satisfactory

  2. All 18 vegetation environment scenes have been redesigned, improving the compatibility of ground soil and vegetation. Color optimization for slopes and edge areas has been done to make transitions more obvious and easier to distinguish

  3. All 18 desert environment scenes have been redesigned, making the mix of sand-like soil and gravel more natural. Differential treatment has been applied to high and low ground surfaces, making the two layers of terrain easier to identify

  4. Fixed an issue where there was a small probability that pressing the F key in the first scene would not trigger the cutscene. In the current version, it will directly skip after the countdown ends. You can also choose to exit the game and re-enter. After re-entering, all obstacles will automatically disappear

  5. Fixed an issue where the battle status minimap interface was misaligned in ultra-wide resolutions

  6. Fixed the display of overhead health bars. This feature now supports displaying the health bar and name of all units' current locked attack targets

  7. Fixed an issue where beast names were not displayed (Korean version temporarily only supports English monster names, we sincerely apologize for this)

  8. Fixed an issue where obstacle effects of objects like rocks and wooden stakes were not working in all maps

  9. Fixed the layout of the prompt window that pops up when creating a character, making it more prominent and increasing the fluidity of entering the main game process

  10. Fixed an issue where the expedition interface overlapped with other interfaces during battle status

  11. Fixed an issue where numerical markers on the map were translated into words

  12. Fixed an issue where occasional prompt windows were slightly offset

  13. Fixed an issue where private messages couldn't be selected on the planet map

  14. Fixed an issue where pop-up windows affecting the game process couldn't be closed

  15. Fixed an issue where the fog of war in Fortress 44 map didn't dissipate

  16. Fixed an issue where the laser weapon sound effect for Blade Warriors was missing

  17. Fixed abnormal display of the green progress vertical bar in the battle results interface

  18. Fixed inaccurate display of faction icons in the VIC contention map

  19. Fixed an issue where there was a probability of switching to level 11 shortly after arriving at the Starport Base when re-logging in

  20. Fixed a 1-pixel horizontal deviation in the teleport interface

  21. Optimized the color of mouse box selection from gray-white to a more eye-catching emerald green

  22. Optimized the edges of the fog of war, making the edges of unit vision in the battle fog state change from jagged to extremely smooth and soft

  23. Optimized the layout of the main interface minimap, making the layout more rational and clear

  24. Optimized the random options when creating a character, no longer automatically selecting the governor image in the demo, increasing the fluidity of entering the main game process

  25. Optimized the full-screen mode selection on the login interface, changing the function from windowed full-screen to true full-screen to slightly improve frame rate. This feature will continue to be adjusted in the future, allowing switching between the three modes

  26. Optimized the mechanical sound effect of unit movement, slightly increasing the volume compared to the previous version

  27. Optimized the appearance of charge points, changing their appearance

  28. Optimized the idle animation of units in the dimensional gate expansion state

  29. Optimized the interface layout of the laboratory to maintain visual consistency with the advanced laboratory

  30. Balance adjustmentAdjusted the initial attack power values for all combat units, with reductions ranging from 20% to 25% depending on the unit
  31. Optimized the layout and color scheme of the login interface with minor modifications

# 4. To Be Opened and Planned, Welcome Community Discussion #

  1. Friend InvitationsAllow creation of exclusive keys for new players to activate when creating characters, exempting them from the self-balancing mechanism constraints when choosing factions
  2. Underground Lair

  3. Observation Station: Interstellar Trade

  4. Single Player Campaign

  5. Training Ground

  6. Simulation Battlefield

  7. Vehicles

  8. Mission System

  9. Interstellar Furnace

  10. Mineral Veins

  11. Council Hall

  12. Leader Statue

  13. Commander Equipment Research and Development (Cutting-edge Laboratory)

  14. Vehicle Modifications

  15. Commander Outfit Changes

  16. Access rights to underground buildings of planet native clans: Fox Clan

  17. Prefabricated Unit Blueprints

  18. Orbital Strikes

  19. Legion Tactical Training

  20. Legion Commander Combat Talents

  21. Tactical Management

  22. Magic Armor Blueprints

  23. Outpost Construction: Use materials to build outpost ground facilities. The faction that completes construction first will be the first to activate J (for detailed information about J, please see the official website introduction)

  24. Outpost Positions: Maps 22, 26, 62, 66 can build facilities and solidify into base-type maps, resisting infiltrations from other factions and primitive creatures, defending against infiltrations of the Starport Base

  25. Outpost Mining

  26. Space Elevator: Used to transport strategic materials to outposts

  27. J: Will come online and offline during high traffic times, simulating human rest habits

  28. Magic Star Activity

  29. Sandworm Invasion Activity

  30. Military Supply Package Activity

  31. Instructor Teaching Activity

  32. War Vehicle Contention Activity

  • Welcome to provide suggestions and feedback in the game's Steam community: https://steamcommunity.com/app/2390660/discussions/

  • The Early Access version is expected to launch in the fourth quarter of 2024. Welcome to add it to your wishlist! We are honored to meet you all on Earth, thank you!

Source

Steam News / 10 October 2024

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