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Steam News9 April 20262mo ago

Community Update #8 - Summon Dead Knight & Animations

Hi everyone!! CODEX MORTIS is in Early Access. Your feedback shapes the game directly.

In this update5

Full notes

Full CODEX MORTIS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition13 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedNew Spell: Summon Dead Knight (+ 9 Synergies)Summon a mounted death knight that endlessly charges across the battlefield, trampling all enemies in its path. The knight never stops moving, pushes enemies on collision, phases through environmental obstacles, and automatically respawns after a cooldown when killed.
changedNew Spell: Summon Dead Knight (+ 9 Synergies)The Dead Knight comes with 9 synergies:
changedNew Spell: Summon Dead Knight (+ 9 Synergies)Death Ride (+ Bone Trail) - knight leaves a trail of damaging bones as it charges
changedNew Spell: Summon Dead Knight (+ 9 Synergies)Knight Drain (+ Life Drain) - knight casts Life Drain while charging, healing the player
changedNew Spell: Summon Dead Knight (+ 9 Synergies)Knight's Flail (+ Corpse Flail) - knight drags a corpse flail on a long chain behind it
changedNew Spell: Summon Dead Knight (+ 9 Synergies)Burning Knight (+ Soul Burn) - sets enemies ablaze, +15% damage

CODEX MORTIS changes

changedSummon a mounted death knight that endlessly charges across the battlefield, trampling all enemies in its path. The knight never stops moving, pushes enemies on collision, phases through environmental obstacles, and automatically respawns after a cooldown when killed.
changedThe Dead Knight comes with 9 synergies:
changedDeath Ride (+ Bone Trail) - knight leaves a trail of damaging bones as it charges
changedKnight Drain (+ Life Drain) - knight casts Life Drain while charging, healing the player
changedKnight's Flail (+ Corpse Flail) - knight drags a corpse flail on a long chain behind it

Hi everyone!!

CODEX MORTIS is in Early Access. Your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything.

New Spell: Summon Dead Knight (+ 9 Synergies)

Summon a mounted death knight that endlessly charges across the battlefield, trampling all enemies in its path. The knight never stops moving, pushes enemies on collision, phases through environmental obstacles, and automatically respawns after a cooldown when killed.

The Dead Knight comes with 9 synergies:

  • Death Ride (+ Bone Trail) - knight leaves a trail of damaging bones as it charges

  • Knight Drain (+ Life Drain) - knight casts Life Drain while charging, healing the player

  • Knight's Flail (+ Corpse Flail) - knight drags a corpse flail on a long chain behind it

  • Burning Knight (+ Soul Burn) - sets enemies ablaze, +15% damage

  • Bleeding Knight (+ Hemorrhage) - causes hemorrhage on trampled enemies, +20% damage

  • Weakening Knight (+ Weaken) - weakens nearby enemies, +15% charge range

  • Slowing Knight (+ Slow) - slows nearby enemies, +15% charge range

  • Terrifying Knight (+ Terror) - terrifies nearby enemies, +15% charge range

  • Confusing Knight (+ Confusion) - confuses nearby enemies, +15% charge range

Spectral Charge Targeting Rework

Spectral Charge now uses a smarter targeting system. Miniboss-tier enemies like the Stalker are prioritized over regular enemies, and the spell will always seek out the most threatening target in range rather than wasting hits on empty space.

Player & Hero Animations

Player and hero characters now have idle and movement animations.

Throne Room Survival Rework

The Throne Room Survival arena has been expanded with a larger central radius, satellite biomes connected to the center, per-tile biome assignment with edge blending between transitions, and normalized ritual spawn distances.

Bug Fixes

  • Fixed a critical bug where opening and closing the Display Mode dropdown in Options would freeze the entire interface

  • Fixed Boss HP bar rounding - bosses with remaining HP now show 1% instead of rounding to 0%

  • Fixed Shadow Clone not applying synergies properly

  • Fixed Lifesteal artifacts not properly showing HP per hit

Thank you for playing CODEX MORTIS. More updates are on the way.

~ CRUNCHFEST & GROLAF

Source

Steam News / 9 April 2026

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