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Full notes
Full CODEX MORTIS update
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What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Fixes
CODEX MORTIS changes
Hi everyone!!
CODEX MORTIS is in Early Access. Your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything.
New Spell: Summon Dead Knight (+ 9 Synergies)
Summon a mounted death knight that endlessly charges across the battlefield, trampling all enemies in its path. The knight never stops moving, pushes enemies on collision, phases through environmental obstacles, and automatically respawns after a cooldown when killed.
The Dead Knight comes with 9 synergies:
Death Ride (+ Bone Trail) - knight leaves a trail of damaging bones as it charges
Knight Drain (+ Life Drain) - knight casts Life Drain while charging, healing the player
Knight's Flail (+ Corpse Flail) - knight drags a corpse flail on a long chain behind it
Burning Knight (+ Soul Burn) - sets enemies ablaze, +15% damage
Bleeding Knight (+ Hemorrhage) - causes hemorrhage on trampled enemies, +20% damage
Weakening Knight (+ Weaken) - weakens nearby enemies, +15% charge range
Slowing Knight (+ Slow) - slows nearby enemies, +15% charge range
Terrifying Knight (+ Terror) - terrifies nearby enemies, +15% charge range
Confusing Knight (+ Confusion) - confuses nearby enemies, +15% charge range
Spectral Charge Targeting Rework
Spectral Charge now uses a smarter targeting system. Miniboss-tier enemies like the Stalker are prioritized over regular enemies, and the spell will always seek out the most threatening target in range rather than wasting hits on empty space.
Player & Hero Animations
Player and hero characters now have idle and movement animations.
Throne Room Survival Rework
The Throne Room Survival arena has been expanded with a larger central radius, satellite biomes connected to the center, per-tile biome assignment with edge blending between transitions, and normalized ritual spawn distances.
Bug Fixes
Fixed a critical bug where opening and closing the Display Mode dropdown in Options would freeze the entire interface
Fixed Boss HP bar rounding - bosses with remaining HP now show 1% instead of rounding to 0%
Fixed Shadow Clone not applying synergies properly
Fixed Lifesteal artifacts not properly showing HP per hit
Thank you for playing CODEX MORTIS. More updates are on the way.
~ CRUNCHFEST & GROLAF
Source
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