Full notes
Full Clockwork Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
Quick Notes
Gameplay
Added Spike Balls - New type of environment obstacle
Nerfed Dot Gun - Cooldown from 1 -> 2
Adjusted drop rates on Viisari, Level Spikes and others
Bugs & QOL
Buttons no longer get unselected when you click in the background
Shows gear accumulation in menu
Gear specific animations & sounds
Meta progression screen doesn't show up if you have reached max level (more to come)
Finetuned timing on some sound clips
Fixed some unfortunate chest crash errors
Incoming
We are currently working on a new weapon, few environmental effects and finally the Luck stat. Hopefully most of these should be out at the end of next week, but large patch improvements take priority. Which means big fun stuff quicker even if not all small incremental newcomers will show up next week.
Enjoy your weekend Vlue
Source
Changelog.gg summarizes and formats this update. How we read updates.
