Full notes
Full Clockwillows™ Voy Quest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Clockwillows™ Voy Quest changes
The new update includes:
Optimised camera movement with a smoother look-ahead effect and ultra-fluid transitions combined with old-style shots
Introduced fluid item attraction for more dynamic and modern collection near the player
Implemented Coyote Time support to make jumping off platforms more forgiving and responsive
Added landing dust puff particle effect with synchronized audio
Added additional sound when the player is defeated and the level starts
Updated the enemy defeat sound effect
Blob attacks from a greater distance
Increased decal projector distance based on graphics settings
Dialogue balloons and quest scrolls are now moving
Improved design of some levels and sub-zones
Refreshed the game UI with a more modern and rounded design
Updated several in-game icons from 2D to a brand-new 3D look
Implemented various Quality of Life (QoL) improvements at some levels
Source
Changelog.gg summarizes and formats this update. How we read updates.
