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Steam News2 May 20262mo ago

Dev-Diary #3 – The Road to the New Update (Part 3)

The Collector, is a traveling antique dealer, It moves far and wide and has stopped along the first game area so it is not difficult to lose it, for every 5 “golden Occhy” (I decided to call the new currency like this,

Full notes

Full Clockwillows™ Voy Quest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Events
  • Balance
  • Performance
addedThe Collector, is a traveling antique dealer, It moves far and wide and has stopped along the first game area so it is not difficult to lose it, for every 5 “golden Occhy” (I decided to call the new currency like this, now it has become a collectible item, which will be present in the next update, version 1.2.0) collected the Collector will offer you a collectible reward for your mastery.
addedMany of these rewards are added rings that the player can equip (one at a time), I'll show you two of these:
changedHealth Ring
changedSteam post imageCollecting a heart in levels or receiving one from defeating enemies restores two hearts, thus helping in various situations, like in the arena or playing with double damage taken settings.
changedIt grants agility to whoever wears it, increases walking movement speed.
addedAt the moment I'm inserting the various bonuses to activate for the new costumes of Voy, all Oculus’s outfits and Voy’s rings are finished, completed the side quest system, I tried the first one, only the others are missing to be tested together with the sub-areas and various optimizations to be made.

Clockwillows™ Voy Quest changes

addedThe Collector, is a traveling antique dealer, It moves far and wide and has stopped along the first game area so it is not difficult to lose it, for every 5 “golden Occhy” (I decided to call the new currency like this, now it has become a collectible item, which will be present in the next update, version 1.2.0) collected the Collector will offer you a collectible reward for your mastery.
addedMany of these rewards are added rings that the player can equip (one at a time), I'll show you two of these:
changedHealth Ring
changedSteam post imageCollecting a heart in levels or receiving one from defeating enemies restores two hearts, thus helping in various situations, like in the arena or playing with double damage taken settings.
changedIt grants agility to whoever wears it, increases walking movement speed.

The Collector, is a traveling antique dealer, It moves far and wide and has stopped along the first game area so it is not difficult to lose it, for every 5 “golden Occhy” (I decided to call the new currency like this, now it has become a collectible item, which will be present in the next update, version 1.2.0) collected the Collector will offer you a collectible reward for your mastery.

Many of these rewards are added rings that the player can equip (one at a time), I'll show you two of these:

Health Ring

Increases healing effects, recover double energy when you collect a heart.

Steam post imageCollecting a heart in levels or receiving one from defeating enemies restores two hearts, thus helping in various situations, like in the arena or playing with double damage taken settings.

Speed Ring

It grants agility to whoever wears it, increases walking movement speed.

Steam post imageThe additional speed helps in dodging some traps in the levels and in boss fights, even for speed-runners it is a necessary accessory for the quest.

At the moment I'm inserting the various bonuses to activate for the new costumes of Voy, all Oculus’s outfits and Voy’s rings are finished, completed the side quest system, I tried the first one, only the others are missing to be tested together with the sub-areas and various optimizations to be made.

If you want you can comment as always below, thanks for everything.

Cheers, Nicola Cerrato – Epicalea.

© 2026 Nicola Cerrato All Rights Reserved. Epicalea™ and Clockwillows™ are registered trademarks.

Source

Steam News / 2 May 2026

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