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Steam News18 April 20262mo ago

Dev-Diary #2 – The Road to the New Update (Part 2)

Today I would like to talk to you specifically about some of the contents of the next update.

Full notes

Full Clockwillows™ Voy Quest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Maps
  • Store
  • UI and audio
addedToday I would like to talk to you specifically about some of the contents of the next update. The new play areas are small and therefore there are no checkpoints, some of them can be completed right away, others as you progress through the story and some require specific post-game equipment to complete them, these small play areas are present in the game map and in dungeons with the aim of increasing the exploratory phases of the game. Some areas only appear when the specific mission is accepted.
changedOculus's costumes are for aesthetic use and do not offer any bonuses or enhancements, you can decide to pour it as you prefer from the inventory, I thought I'd include clothing from some of the game characters and some I made up from scratch. Below are two outfits of Oculus and in the center a costume of Voy present in version 1.2.0, all to be discovered.
addedAnother improvement added, for a special game item obtainable during the main story now also shows when a level's paths have not been unlocked in the world map. Side mission dialogues are ready, so the rewards that are obtained in them (I have to insert it into the game). The various explorable areas still need to be added and completed and update the interface and additional features.

Clockwillows™ Voy Quest changes

addedToday I would like to talk to you specifically about some of the contents of the next update. The new play areas are small and therefore there are no checkpoints, some of them can be completed right away, others as you progress through the story and some require specific post-game equipment to complete them, these small play areas are present in the game map and in dungeons with the aim of increasing the exploratory phases of the game. Some areas only appear when the specific mission is accepted.
changedOculus's costumes are for aesthetic use and do not offer any bonuses or enhancements, you can decide to pour it as you prefer from the inventory, I thought I'd include clothing from some of the game characters and some I made up from scratch. Below are two outfits of Oculus and in the center a costume of Voy present in version 1.2.0, all to be discovered.
addedAnother improvement added, for a special game item obtainable during the main story now also shows when a level's paths have not been unlocked in the world map. Side mission dialogues are ready, so the rewards that are obtained in them (I have to insert it into the game). The various explorable areas still need to be added and completed and update the interface and additional features.

Today I would like to talk to you specifically about some of the contents of the next update. The new play areas are small and therefore there are no checkpoints, some of them can be completed right away, others as you progress through the story and some require specific post-game equipment to complete them, these small play areas are present in the game map and in dungeons with the aim of increasing the exploratory phases of the game. Some areas only appear when the specific mission is accepted.

Oculus's costumes are for aesthetic use and do not offer any bonuses or enhancements, you can decide to pour it as you prefer from the inventory, I thought I'd include clothing from some of the game characters and some I made up from scratch. Below are two outfits of Oculus and in the center a costume of Voy present in version 1.2.0, all to be discovered.

Another improvement added, for a special game item obtainable during the main story now also shows when a level's paths have not been unlocked in the world map. Side mission dialogues are ready, so the rewards that are obtained in them (I have to insert it into the game). The various explorable areas still need to be added and completed and update the interface and additional features.

If you have any questions you can comment below, many thanks, see you in the next update.

Cheers, Nicola Cerrato – Epicalea.

© 2026 Nicola Cerrato All Rights Reserved. Epicalea™ and Clockwillows™ are registered trademarks.

Source

Steam News / 18 April 2026

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