Full notes
Full Cliff Empire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Balance
Cliff Empire changes
New music and little changes to balance of early stages of game.
In both versions:
Added 4 new musical compositions. Fighting music was replaced by two new tracks, which more reflect the game style.
Trading Portal is using less energy.
Storage expansion is now much cheaper.
Changed the foundation variability for modular buildings.
Banks and offices now require less people and energy, also building prices are reduced.
"Mist" event blocks the sun and wind less.
Improvement for water extractors is now cheaper.
Improvement for matter mine is now cheaper.
Regular prices for the sale to the orbital station have been increased.
Recycling plant is now speed up by 40% more.
Fruit fields are now cheaper.
Changed the camera shaking when marauders attack.
Fixed bug with wrong numbers on fine payment button. Real fine payment was different from text.
Added small timer output near any production.
The maximum capacity of the market has been reduced twice.
Remaster version:
Minor graphics fixes.
Small fixes in the interface.
Increased max UI size in settings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
