Full notes
Full Cliff Empire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Workshop
- Performance
Cliff Empire changes
Minor update with bug fixes and improvements. The Mac version will be delayed a bit.
Added a warning indicator above the building, it appears if there are no raw materials or production is stopped due to overflow storage.
A priority indicator was added above the building.
A button was added to highlight all buildings in the city and display their number directly from the building window.
The main interface of energy and population was slightly changed, with more expressive numbers and better placement of elements.
Added a total electricity generation indicator (excluding batteries)
The game no longer minimizes automatically when you click on a second monitor or switch windows with Alt+Tab.
Fixed an issue where some buildings from the workshop were not displayed on the “ice citadel” location
Additional optimization
Minor corrections in the texts.
p.s. Merry Christmas and Happy New Year!
Source
Changelog.gg summarizes and formats this update. How we read updates.
