Full notes
Full Cliff Empire update
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What changed
- Balance
- Gameplay
- Events
- UI and audio
- Fixes
- Performance
In addition to fixing issues that have accumulated over the past half a year, I'm pleased to introduce New Cliffs, new defense options, and some balance changes! It could be DLC, but why not make it a regular update?
Turrets can now be modified for an additional fee:
New cliffs can be a challenge for logistics:
I am also pleased to present our next game in the Cliff Empire universe: AI Olympius. Over the past year in early access, we've managed to polish it up quite a bit, the story has also progressed to 80% done, and the game also has a building feature, not as large as here, but it's quite interesting. So for at least the next six months, it will be in an intensive development phase, so join us!
I hope I didn't break anything in the current update, so if something doesn't work as expected, write to me and I'll fix it as soon as possible!
Three new Cliffs have been added.
Defensive turrets now have upgrade options: interceptor, range, shield.
The smallest enemy ships now have less HP.
The capacity of goods for a trade bridge has been increased from 10 to 15, now the trade turnover of 2 bridges can replace 3 bridges.
The 3D printing factory, after being upgraded, now uses 1 material (was 2) to produce 6 units of goods.
New localization: Thai.
Changes have been made to the Czech and Turkish localizations.
The game is built on a newer version of Unity.
Fixed a bug where upgrading Zeppelins from the University did not work properly.
Adjusted the capsule charging acceleration rate at the lower level to reflect the improvement in charging speed.
The learning period defense mechanism no longer adds matter to the Cold Storage or Mall.
Orbital debris no longer destroys lower-level buildings when dropped, it was fun but caused unnecessary problems.
Fixed display of people sitting in the air when starting to build roads.
Fixed a bug where after the cutscene the camera returned to orbit with a light background with clouds.
Fixed a bug in which the effect of weather conditions did not end if the player was on an orbital station.
Fixed a problem with shadows on the colonnade.
Fixed problems with the rain sound.
Small optimization, minor UI fixes.
All changes are made in both the remastered version and the version with the old graphics. The Mac version will be delayed, it's quite a time-consuming process, and it will start when I'm sure everything works properly after the latest changes.
Hotfix 1: Fixed a bug where in some cases the interface disappeared after loading.
Source
Changelog.gg summarizes and formats this update. How we read updates.
