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Steam News31 October 20241y ago

Update 1.40 +Hotfix1

In addition to fixing issues that have accumulated over the past half a year, I'm pleased to introduce New Cliffs, new defense options, and some balance changes! It could be DLC, but why not make it a regular update?

Full notes

Full Cliff Empire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes8 additions4 changes1 removal
  • Balance
  • Gameplay
  • Events
  • UI and audio
  • Fixes
  • Performance
addedIn addition to fixing issues that have accumulated over the past half a year, I'm pleased to introduce New Cliffs, new defense options, and some balance changes! It could be DLC, but why not make it a regular update?
addedTurrets can now be modified for an additional fee:
addedNew cliffs can be a challenge for logistics:
addedThree new Cliffs have been added.
addedDefensive turrets now have upgrade options: interceptor, range, shield.
addedThe smallest enemy ships now have less HP.
capacity of goods for a trade bridge1015capacity of goods for a trade bridge increased, buff

In addition to fixing issues that have accumulated over the past half a year, I'm pleased to introduce New Cliffs, new defense options, and some balance changes! It could be DLC, but why not make it a regular update?

Turrets can now be modified for an additional fee:

New cliffs can be a challenge for logistics:

I am also pleased to present our next game in the Cliff Empire universe: AI Olympius. Over the past year in early access, we've managed to polish it up quite a bit, the story has also progressed to 80% done, and the game also has a building feature, not as large as here, but it's quite interesting. So for at least the next six months, it will be in an intensive development phase, so join us!

I hope I didn't break anything in the current update, so if something doesn't work as expected, write to me and I'll fix it as soon as possible!

  • Three new Cliffs have been added.

  • Defensive turrets now have upgrade options: interceptor, range, shield.

  • The smallest enemy ships now have less HP.

  • The capacity of goods for a trade bridge has been increased from 10 to 15, now the trade turnover of 2 bridges can replace 3 bridges.

  • The 3D printing factory, after being upgraded, now uses 1 material (was 2) to produce 6 units of goods.

  • New localization: Thai.

  • Changes have been made to the Czech and Turkish localizations.

  • The game is built on a newer version of Unity.

  • Fixed a bug where upgrading Zeppelins from the University did not work properly.

  • Adjusted the capsule charging acceleration rate at the lower level to reflect the improvement in charging speed.

  • The learning period defense mechanism no longer adds matter to the Cold Storage or Mall.

  • Orbital debris no longer destroys lower-level buildings when dropped, it was fun but caused unnecessary problems.

  • Fixed display of people sitting in the air when starting to build roads.

  • Fixed a bug where after the cutscene the camera returned to orbit with a light background with clouds.

  • Fixed a bug in which the effect of weather conditions did not end if the player was on an orbital station.

  • Fixed a problem with shadows on the colonnade.

  • Fixed problems with the rain sound.

  • Small optimization, minor UI fixes.

All changes are made in both the remastered version and the version with the old graphics. The Mac version will be delayed, it's quite a time-consuming process, and it will start when I'm sure everything works properly after the latest changes.

Hotfix 1: Fixed a bug where in some cases the interface disappeared after loading.

Source

Steam News / 31 October 2024

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