Full notes
Full Claws & Chaos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Store
- Fixes
Claws & Chaos changes
Another bi-weekly patch to the Claws & Chaos demo is here, and this one makes some not-so-insignificant changes to combat and balancing.
We’ve heard many of you loud and clear regarding the difficulty level of the Arena, especially at earlier levels. So, we’ve adjusted early game matchmaking to be more accommodating for new players.
Also included are some changes to the in-combat economy. Population Up costs more, but this and the Shop Upgrade now reduce in cost every round they are not used. Selling creatures will also now net you more gold in return.
Read on for all the changes in this version, and keep the feedback coming here on Steam and in our Discord !
Systems
Improved early game matchmaking for new players
Combat Changes
Population UP button now costs 4G Population UP and Shop UP buttons will reduce in cost each turn.
Ex: If you don’t press the buttons, they will go down in cost by 1G next turn, rewarding a player’s patience.
Sell Mechanic Overhaul
All units now Sell for (Tier - 1) Gold. At Lv 2 and 3, unit value is multiplied by the Level. Previously, units always sold for gold equal to Level (1, 2, 3).
In-between levels do not count towards Sell. So hit the breakpoints and level up your heroes!
Example: Lv. 2 Dog Paladin sells for 2G (1g x 2 lvls)
Lv. 1 Smoggy Bear sells for 3G
Lv 1.5 Smoggy Bear sells for 3G
Lv. 3 Smoggy Bear sells for 9G (3g x 3 lvls)
Consumables now have a 4 Stack Limit (unless flushed with Laxative)
To balance out the value of hyper rolling a single carry, we want people to diversify builds and explore different combinations. A unit can eat up to 4 Food before becoming “Full”.
Laxative Food added as a Tier 4 Food
At endgame, you may find yourself wanting to overfeed a unit. To do that, feed them a Laxative and continue consuming!
UI/UX Adjustments
Equip and Consumables UI completely overhauled to represent 4 Food cap and reduce clicks.
Sell units region now extends across the entire Shop bar, making it easier to see and drag units to.
Hover mouse over shop items to show tooltips without clicking
Improved error message when trying a Username that is already taken
Bearbarian OTK skin adjusted to be less “inspired” by parody source
Tooltips added to Shop/Population update buttons to show new “gold save” mechanic
Audio SFX added for Loot reward video featuring Tanuki bandit
SFX added for achievement reward claim popup
Minor button/text adjustments
Bug Fixes
On Deploy abilities will now properly trigger when combined into XP
Ex: Angora Grammy’s Gun spawns
Adjusted Megaphone radius bigger to better match visual radius.
Fixed Hat placements on some problem units
Adjusted angle of Hat placements (Waterstone, Lifestone, Crown)
Fixed Tanuki Bandit’s ability description
Fixed UI bug for Store UI on widescreens
Fixed XP Pips showing up when using a Latte to gain the last XP to lvl 3
Roster Balances
AoE units are proving to be too strong in the meta, especially with the overpowered Marmoset! We’ve adjusted all AoE attack radius to be lower, matching the Cat Witch.
Impact Range of Marmoset Ranger, Rabbit Middleschooler, and Dog Librarian reduced from 1.5 -> 1.
Cat Witch Attack Speed increased slightly to be consistent with everyone else (0.6 -> 0.67)
Birds
Pirate Gully
Ability fixed so that Gully sells for the same total amounts after sell mechanic changes (3/6/9 Gold)
Lt. Colonel Marine
Shop End: Gain 2/4/6 ATK if you spent more than 12 gold this turn (up from 10 gold)
Dogs
Dog Paladin
HP 55 -> 40
Frat Bro
- New AbilitySummons a new copy of Frat Bro, but retains HP modifications from Food.
HP 38 -> 30
Hooved
Archbisheep
New Ability: Negate the first 3/4/5 hits of Magic Damage.
Alpaca Rapper
Attack Speed 0.8 -> 1
Highland Warrior
HP 33 -> 40
Attack Speed 0.8 -> 1
Monkeys
Marmoset Ranger
ATK 8 -> 6
ATK SPD 1 -> 0.67
Monkey Guardian
HP 90 -> 75
Rabbits
Angora Grammy
Cost of gun added to shop: 0 -> 1
HP 35 -> 26
Books Bunny
ATK 7 -> 8
Jackalope Runner
HP 23 -> 25
Increased knockback strength
Rabbit Middle Schooler
ATK 8 -> 7
Raccoons
Shady Food Vendor
ATK SPD 0.5 -> 1
Rodents
Chef Rat Louie
Now attacks twice
ATK 7 -> 4
Equipment
Carrot
Cost 3 -> 2
Shackle
Cost 3 -> 1
Effect duration 5 -> 2 sec
Source
Changelog.gg summarizes and formats this update. How we read updates.
