In this update7
Full notes
Full Clankers! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Performance
Clankers! changes
Hello there, fellow Clanker slayers!
Today's update will cover a few holes that were pointed out by reviewers.
Icons were added to the mini menu buttons to make it more readable.
In the tutorial, "dragging" was changed to "hover the mouse on the clankers".
Increased Lard (yes, lard, not large) clanker movement speed by 50%
Increased mid-clanker movement speed by 50%
Changed the maximum possible interval for the direction change of Clankers from 5 to 2.5 seconds
Blocked Skill tree inversion with zoom
Added Maximum Skill tree zoom
Added Minimum Skill tree zoom
A new Option to turn off the zoom limits in the mini menu
The unit freeze ice is now dissapears when a unit is killed.
Decrease Time Speed on the timer by 13%
Made an auto kill barrier for units which might escape the screen
Kill them on touch
Expand the barrier with map size like the map block
Added a "Fall into the ether animation" for them dying
Added a sound for clankers falling
Dollars are now culminated into bigger ones if there is too many to increase game performance
Now all health bars are showcase on a single shared canvas to increase game performance
Balancing (Mostly Late Game)
Spawn Frequency
Lowered scale by 33% (0.0015 to 0.001)
Lowered Level Scaling by 50% (1.2 to 0.6)
Price Increased By 50% (8 to 12)
Time Per Kill
Price Increased by 42% (7-10)
Level Scaling Decreased by 50% (1,1 - 0.55)
Upgrade Scale Decreased by 50% (0.0001 - 0.00005)
Time Gain Chance
Price increased by 10% (10-11)
Level Scaling Decreased by 50% (1.1 - 0.55)
Upgrade Scale Decreased by 50% (0.0001 - 0.00005)
Attack Speed
Level Scaling Lowered by 21% (1.15 - 0.9)
That is all for this update, thank you for playing clankers.
Have a successful day!
Leon.D
Source
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