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Steam News2 December 20257mo ago

Clankers Is RELASED!

Hello there, fellow Clankers Slayers! Today we have a new day with new updates and the full game available!

In this update3

Full notes

Full Clankers! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes5 additions26 changes0 removals
  • Fixes
  • Gameplay
  • Store
  • UI and audio
  • Balance
  • Performance
fixedThank you, everyone, who tested the game on itch and Steam when it was in its Demo phase :DFixed all hit boxes in Tool tips (they were too big)
changedThank you, everyone, who tested the game on itch and Steam when it was in its Demo phase :DChanged Conversion Time ratio per dollar from 0.0001 to 0.00001
changedThank you, everyone, who tested the game on itch and Steam when it was in its Demo phase :DMade the "upgrade" and "Kill Clankers" buttons clickable only once to stop the "dollar losing" bug
fixedThank you, everyone, who tested the game on itch and Steam when it was in its Demo phase :DFixed upgrade particle's scaling in The Upgrade Tree
fixedThank you, everyone, who tested the game on itch and Steam when it was in its Demo phase :DFixed weapons tool tip layer
fixedThank you, everyone, who tested the game on itch and Steam when it was in its Demo phase :DFixed Weapon Shop's description's layering
Conversion Time ratio per dollar0.00010.00001Conversion Time ratio per dollar decreased, nerfMinimal Clanker spawn36Minimal Clanker spawn increased, buffEfficiency Upgrade pricing98Efficiency Upgrade pricing decreased, nerfQuality Upgrade pricing76Quality Upgrade pricing decreased, nerf

Clankers! changes

fixedFixed all hit boxes in Tool tips (they were too big)
changedChanged Conversion Time ratio per dollar from 0.0001 to 0.00001
changedMade the "upgrade" and "Kill Clankers" buttons clickable only once to stop the "dollar losing" bug
fixedFixed upgrade particle's scaling in The Upgrade Tree
fixedFixed weapons tool tip layer

Hello there, fellow Clankers Slayers!

Today we have a new day with new updates and the full game available!

Thank you, everyone, who tested the game on itch and Steam when it was in its Demo phase :D

The current game version is 67 (I know, funny)

Now for the change log:

  • The game now shows the weapons tool tip in the first round

  • The game now shows weapons in the first round

  • The game now shows the option to skip a round on the first round

  • The game now shows the timer on the first round

  • Fixed all hit boxes in Tool tips (they were too big)

  • Changed Conversion Time ratio per dollar from 0.0001 to 0.00001

  • Made the "upgrade" and "Kill Clankers" buttons clickable only once to stop the "dollar losing" bug

  • Fixed upgrade particle's scaling in The Upgrade Tree

  • Fixed weapons tool tip layer

  • Increase upgrades tool tip layer

  • Increase upgrades tool tip layer

  • Lower the minimal money counting time from 2s to 1.5s

  • Fixed Weapon Shop's description's layering

  • Changed Stat Description Tool tip Embroid

  • Changed Stat Description Tool tip Positioning

  • Achievement Typos fixed 'Thousands' and 'Muncher'

  • Added a UI box art for the big tutorial

  • Fixed tutorial Button animation for the big tutorial

  • Fixed On the language selection screen 'Difficulty' typos

  • In the basic gameplay help text, typos. 'Equipped', 'Unequip' and 'melee' were fixed

  • On the Weapon purchase screen, the 'help' tool tip got the word 'weapons' typos fixed

  • The Cash description typos 'possess' and 'weapons'

  • Add a condition which turns of multiplier if they are in an E value

  • Fixed the spawn box a bit

  • Rebalanced starting upgrades

  • Increased Performance of the Upgrade Tree by deleting redundant functions

  • Fixed the "Can buy" square conditioning

  • The upgrade price disappears after buying an upgrade

  • Upgrade Price Icon disappears after fully buying an upgrade

  • Minimised Upgrade Stat's description size

  • Minimised Upgrade Node's Description size and re positioned its UI

  • Turned off upgrade tree Move-in out system cause it causes bugs and its effects are not visible to the player

  • Stopped the round-skip option from being Double-clickable

  • Added a marking showing that an upgrade is maxed out

  • Re coloured upgrade nodes to fit them with colour scheme

  • Centered upgrade node description dollars number cost

  • Fixed upgrade node description title

  • Added left click for upgrade tree drag

  • Darkened the Upgrade Tree Background

  • Given weapon cool downs higher transparency

  • Added an "X' button over the lore screen to make closing more understandable

  • Replaced names with upgrade icons additionally close to the corresponding stats in stat showcase

  • Prepeared All the non-demo weapon stats

  • Changed the minimal clanker's spawn position randomisation from Y-2 to Y-1.5 to stop them from escaping the box

  • Changed Minimal Clanker spawn from 3 to 6

  • Efficiency won't spawn until 7th distance from tree start

  • Efficiency Upgrade pricing changed from 9 to 8

  • Quality Upgrade pricing changed from 7 to 6

  • Round Length Upgrade pricing changed from 7 to 6

  • Spawn Frequency Upgrade pricing changed from 6 to 5

  • Connected the minimum spawn with difficulty system

Please guys review the game and give your feedback there so I notice and make changes corresponding to your issues.

Have a prosperous day!

Leon.D

Source

Steam News / 2 December 2025

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