In this update3
Full notes
Full Clankers! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Store
- UI and audio
- Balance
- Performance
Clankers! changes
Hello there, fellow Clankers Slayers!
Today we have a new day with new updates and the full game available!
Thank you, everyone, who tested the game on itch and Steam when it was in its Demo phase :D
The current game version is 67 (I know, funny)
Now for the change log:
The game now shows the weapons tool tip in the first round
The game now shows weapons in the first round
The game now shows the option to skip a round on the first round
The game now shows the timer on the first round
Fixed all hit boxes in Tool tips (they were too big)
Changed Conversion Time ratio per dollar from 0.0001 to 0.00001
Made the "upgrade" and "Kill Clankers" buttons clickable only once to stop the "dollar losing" bug
Fixed upgrade particle's scaling in The Upgrade Tree
Fixed weapons tool tip layer
Increase upgrades tool tip layer
Increase upgrades tool tip layer
Lower the minimal money counting time from 2s to 1.5s
Fixed Weapon Shop's description's layering
Changed Stat Description Tool tip Embroid
Changed Stat Description Tool tip Positioning
Achievement Typos fixed 'Thousands' and 'Muncher'
Added a UI box art for the big tutorial
Fixed tutorial Button animation for the big tutorial
Fixed On the language selection screen 'Difficulty' typos
In the basic gameplay help text, typos. 'Equipped', 'Unequip' and 'melee' were fixed
On the Weapon purchase screen, the 'help' tool tip got the word 'weapons' typos fixed
The Cash description typos 'possess' and 'weapons'
Add a condition which turns of multiplier if they are in an E value
Fixed the spawn box a bit
Rebalanced starting upgrades
Increased Performance of the Upgrade Tree by deleting redundant functions
Fixed the "Can buy" square conditioning
The upgrade price disappears after buying an upgrade
Upgrade Price Icon disappears after fully buying an upgrade
Minimised Upgrade Stat's description size
Minimised Upgrade Node's Description size and re positioned its UI
Turned off upgrade tree Move-in out system cause it causes bugs and its effects are not visible to the player
Stopped the round-skip option from being Double-clickable
Added a marking showing that an upgrade is maxed out
Re coloured upgrade nodes to fit them with colour scheme
Centered upgrade node description dollars number cost
Fixed upgrade node description title
Added left click for upgrade tree drag
Darkened the Upgrade Tree Background
Given weapon cool downs higher transparency
Added an "X' button over the lore screen to make closing more understandable
Replaced names with upgrade icons additionally close to the corresponding stats in stat showcase
Prepeared All the non-demo weapon stats
Changed the minimal clanker's spawn position randomisation from Y-2 to Y-1.5 to stop them from escaping the box
Changed Minimal Clanker spawn from 3 to 6
Efficiency won't spawn until 7th distance from tree start
Efficiency Upgrade pricing changed from 9 to 8
Quality Upgrade pricing changed from 7 to 6
Round Length Upgrade pricing changed from 7 to 6
Spawn Frequency Upgrade pricing changed from 6 to 5
Connected the minimum spawn with difficulty system
Please guys review the game and give your feedback there so I notice and make changes corresponding to your issues.
Have a prosperous day!
Leon.D
Source
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