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Steam News4 December 20257mo ago

Responding To Reviews! - V69

Hello there, fellow Clanker Slayers! I've noticed that many of you have a problem with the early game being too slow and the late game being too fast. Now that's fixed!

In this update10

Full notes

Full Clankers! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions18 changes0 removals
  • Performance
  • Fixes
  • Gameplay
  • Balance
fixedI've noticed that many of you have a problem with the early game being too slow and the late game being too fast. Now that's fixed!When it comes to performance issues, the majority of them were caused by the "Spawning Frequency" upgrade being unbalanced and overpowered, which is fixed now. Still, you can expect a performance update in the next days.
addedI've noticed that many of you have a problem with the early game being too slow and the late game being too fast. Now that's fixed!One of the biggest changes this update has is that Dollars can now be counted in fractions, making smaller quality upgrades count before they hit +100%.
changedI've noticed that many of you have a problem with the early game being too slow and the late game being too fast. Now that's fixed!So let's do this!
addedSpawn FrequencyAdded the spawning condition of the 7th height
changedSpawn FrequencyPrice Increased By 60%
changedSpawn FrequencyScale Decreased by 62.5%
Mouse Yellow Health1624Mouse Yellow Health increased, buffMouse Red Health812Mouse Red Health increased, buff

Clankers! changes

fixedWhen it comes to performance issues, the majority of them were caused by the "Spawning Frequency" upgrade being unbalanced and overpowered, which is fixed now. Still, you can expect a performance update in the next days.
addedOne of the biggest changes this update has is that Dollars can now be counted in fractions, making smaller quality upgrades count before they hit +100%.
changedSo let's do this!
addedAdded the spawning condition of the 7th height
changedPrice Increased By 60%

Hello there, fellow Clanker Slayers!

I've noticed that many of you have a problem with the early game being too slow and the late game being too fast. Now that's fixed!

When it comes to performance issues, the majority of them were caused by the "Spawning Frequency" upgrade being unbalanced and overpowered, which is fixed now. Still, you can expect a performance update in the next days.

One of the biggest changes this update has is that Dollars can now be counted in fractions, making smaller quality upgrades count before they hit +100%.

So let's do this!

Spawn Frequency

  • Added the spawning condition of the 7th height

  • Price Increased By 60%

  • Scale Decreased by 62.5%

Time Gain Chance

  • Scale Decreased by 90%

  • Price Increased by 42%

Tool Slots

  • Price Increased by 50%

  • Changed Spawn Conditions from 8th to 11th height

  • Changed Scale by 50%

Efficiency

  • Changed Spawn Conditions From 7th to 8th Height

  • Increased price by 25%

Attack Damage

  • Added Spawning Condition of 6th Height

  • Price Increased by 50%

Round Length

  • Added Spawning Condition of 5th Height

  • Scale Decreased by 20%

  • Price Increased By 16%

Attack Size

  • Price Decreased by 20%

  • Turned Of Multiplier

Time Gain Size

  • Price Increased by 14%

Miscellaneous

  • Stopped the darkening visual bug when levelling up to 2nd or 3rd level before a single animation can run

  • Increased Mouse Yellow Health from 16 to 24

  • Increased Mouse Red Health from 8 to 12

  • Efficiency Upgrade Now is rounded up, so a 251% efficiency makes the spawn change from 1-3

  • Deleted the "Wishlist On Steam!" link from mini menu.

That is all for today's day one update, thank you all for expressing your opinions on the game's state. They all count! And I'm working myself to death to make sure next players won't experience such inconveniences as you did. :D

Have a Successful Day

Leon.D

Source

Steam News / 4 December 2025

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