In this update10
Full notes
Full Clankers! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Balance
Clankers! changes
Hello there, fellow Clanker Slayers!
I've noticed that many of you have a problem with the early game being too slow and the late game being too fast. Now that's fixed!
When it comes to performance issues, the majority of them were caused by the "Spawning Frequency" upgrade being unbalanced and overpowered, which is fixed now. Still, you can expect a performance update in the next days.
One of the biggest changes this update has is that Dollars can now be counted in fractions, making smaller quality upgrades count before they hit +100%.
So let's do this!
Spawn Frequency
Added the spawning condition of the 7th height
Price Increased By 60%
Scale Decreased by 62.5%
Time Gain Chance
Scale Decreased by 90%
Price Increased by 42%
Tool Slots
Price Increased by 50%
Changed Spawn Conditions from 8th to 11th height
Changed Scale by 50%
Efficiency
Changed Spawn Conditions From 7th to 8th Height
Increased price by 25%
Attack Damage
Added Spawning Condition of 6th Height
Price Increased by 50%
Round Length
Added Spawning Condition of 5th Height
Scale Decreased by 20%
Price Increased By 16%
Attack Size
Price Decreased by 20%
Turned Of Multiplier
Time Gain Size
Price Increased by 14%
Miscellaneous
Stopped the darkening visual bug when levelling up to 2nd or 3rd level before a single animation can run
Increased Mouse Yellow Health from 16 to 24
Increased Mouse Red Health from 8 to 12
Efficiency Upgrade Now is rounded up, so a 251% efficiency makes the spawn change from 1-3
Deleted the "Wishlist On Steam!" link from mini menu.
That is all for today's day one update, thank you all for expressing your opinions on the game's state. They all count! And I'm working myself to death to make sure next players won't experience such inconveniences as you did. :D
Have a Successful Day
Leon.D
Source
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