Full notes
Full Clairvoyance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
- Compatibility
Beta 12.2 - Visual rework + small content update
Gameplay
-Parry input now cancels any non-airborne attack and immediately starts a parry, allowing you more defensive control
-Allies persist throughout levels
-New trial challenges focused on each martial art
-Added new "clone bay" level
-Increased ragdoll velocity slightly
-Removed -1000 clarity minimum limit
-Adjusted jump kick hitbox angle
-Enemies killing each other will give clarity, from domination
-Removed "eyes" from characters to complete the silhouette style
Visual/UI
-Reworked every background for lighting and foreground graphics
-Updated most UI to scale better at resolutions further from 1920x1080
-Updated all map token artwork
-Updated artwork for more gene mods
-Added "complexity" to each style to better guide new players
-Style select page styles now sorted by complexity of style
-Energy numbers disabled by default
Bugfixes
-Fights involving allied tokens no longer always prevent enemy routing
-Fixed character outlines toggle always being re-toggled on after opening settings menu
-Character outlines toggled off by default
-Fixed weapon or cosmetic outlines still sometimes showing up when outlines are disabled
-Fixed lethal vs non lethal knockdowns having wildly different velocities
Beta 12.2.1
-Fixed rendering sorting order of map tokens
Beta 12.2.2
-Added sound effects for balance break and enemy death
Source
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