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Steam News4 June 202622d ago

Beta 13 - Final touches part 2

Beta 13 - Final touches part 2 Combat -Most attacks have their default animation speed increased by about 20% -Downpunch hitboxes are slightly above the ground instead of literally at y=0 -Staff energy costs buffed by 5

Full notes

Full Clairvoyance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions15 changes4 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Fixes
changedCombatMost attacks have their default animation speed increased by about 20%
changedCombatMax balance now dynamically scales with how high your leg lifts
changedCombatBalance regen doubled when standing still
changedCombatIncreased fighter ragdoll friction
changedGene modsGene mods have been reduced from 3 levels to just 2, that being "basic" and "evolved", which are about as powerful as level 2 and 3 gene mods, respectively.
changedGene modsGene mods cost 50 more clarity per tier to compensate for the increased power.

Beta 13 - Final touches part 2

Combat

-Most attacks have their default animation speed increased by about 20%

-Downpunch hitboxes are slightly above the ground instead of literally at y=0

-Staff energy costs buffed by 5 energy each

-Made shotgun pellet spread center more accurately (the spread is not tightened though)

-Max balance now dynamically scales with how high your leg lifts

-Balance regen doubled when standing still

-Increased fighter ragdoll friction

Gene mods

-Gene mods have been reduced from 3 levels to just 2, that being "basic" and "evolved", which are about as powerful as level 2 and 3 gene mods, respectively.

-Gene mods cost 50 more clarity per tier to compensate for the increased power.

-Synaptic overclock: evolved version nerfed from 50% to 66% time slow motion

Arcade mode

-Enemy spawn pattern revamp

-Now gives the player 1 morphine per level instead of the flat 50% heal

-Each difficulty mode tracks its own high score

-If you already have an upgrade maxed out, it will not appear again as an option.

Aesthetic

-Camera speed increased by about 50% when moving/turning

-Updated names of items to be fictional, adrenaline -> Epi-C, morphine -> Morphine-II

-Added glow effect behind dropped weapons

-Added subtle coloring back to characters

-Future fighter ghosts are significantly more saturated than the present fighters

-Added small light flash upon attacks landing, scaling with damage

-Revamped knife sprite

-Added sound effect for bullet missing

-Breakout mode: Music scales with enemy count on locations without set tracks

-Recolored most map token sprites

-Poison effect no longer continues after a fighter is dead

UI

-Balance bar moved above health

-Item controls now properly show dpad if gamepad is connected

-Removed statistics page (it had a ton of stats that are no longer relevant)

-Clarity bar now just hides when it is disabled

-Added weapon name into the weapon pick up text

Fixes

-Heavily reduced frequency of glitchy enemy animation when getting up from ragdoll

-Fixed high score display not being updated until the next arcade run

-Fixed story mode "Enemies Left" counter sometimes being inaccurate

-Removed outdated hints and added new ones

-Player ammo/stacks information no longer shows up on the breakout mode overworld screen

-Fixed kyokushin's attack cooldown triggering on the double punch finisher

-Fixed weapon text not having correct rebound key name

-Fixed weapon pickup not being listed in the rebind controls page

-Fixed guns not aiming at enemies with 0 HP but are not dead (enemies only die at <0 HP)

Source

Steam News / 4 June 2026

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