Full notes
Full Clairvoyance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
Beta 13 - Final touches part 2
Combat
-Most attacks have their default animation speed increased by about 20%
-Downpunch hitboxes are slightly above the ground instead of literally at y=0
-Staff energy costs buffed by 5 energy each
-Made shotgun pellet spread center more accurately (the spread is not tightened though)
-Max balance now dynamically scales with how high your leg lifts
-Balance regen doubled when standing still
-Increased fighter ragdoll friction
Gene mods
-Gene mods have been reduced from 3 levels to just 2, that being "basic" and "evolved", which are about as powerful as level 2 and 3 gene mods, respectively.
-Gene mods cost 50 more clarity per tier to compensate for the increased power.
-Synaptic overclock: evolved version nerfed from 50% to 66% time slow motion
Arcade mode
-Enemy spawn pattern revamp
-Now gives the player 1 morphine per level instead of the flat 50% heal
-Each difficulty mode tracks its own high score
-If you already have an upgrade maxed out, it will not appear again as an option.
Aesthetic
-Camera speed increased by about 50% when moving/turning
-Updated names of items to be fictional, adrenaline -> Epi-C, morphine -> Morphine-II
-Added glow effect behind dropped weapons
-Added subtle coloring back to characters
-Future fighter ghosts are significantly more saturated than the present fighters
-Added small light flash upon attacks landing, scaling with damage
-Revamped knife sprite
-Added sound effect for bullet missing
-Breakout mode: Music scales with enemy count on locations without set tracks
-Recolored most map token sprites
-Poison effect no longer continues after a fighter is dead
UI
-Balance bar moved above health
-Item controls now properly show dpad if gamepad is connected
-Removed statistics page (it had a ton of stats that are no longer relevant)
-Clarity bar now just hides when it is disabled
-Added weapon name into the weapon pick up text
Fixes
-Heavily reduced frequency of glitchy enemy animation when getting up from ragdoll
-Fixed high score display not being updated until the next arcade run
-Fixed story mode "Enemies Left" counter sometimes being inaccurate
-Removed outdated hints and added new ones
-Player ammo/stacks information no longer shows up on the breakout mode overworld screen
-Fixed kyokushin's attack cooldown triggering on the double punch finisher
-Fixed weapon text not having correct rebound key name
-Fixed weapon pickup not being listed in the rebind controls page
-Fixed guns not aiming at enemies with 0 HP but are not dead (enemies only die at <0 HP)
Source
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