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Steam News24 April 20262mo ago

Beta 12.1 - Character unlock re-do

Beta 12.1 - Character unlock re-do Gameplay adjustments -Characters are now bought instead of unlocked with arbitrary milestones -Routing enemies in overworld now gives clarity based on your character's domination value

Full notes

Full Clairvoyance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions2 changes0 removals
  • Compatibility
  • Gameplay
  • Fixes
changedBeta 12.1 - Character unlock re-do
changedGameplay adjustments -Characters are now bought instead of unlocked with arbitrary milestones -Routing enemies in overworld now gives clarity based on your character's domination value -If all enemies are dead on screen in breakout mode, immediately spawns next group of enemies so it doesnt make you wait a really long time -Overworld tokens show up as unknown tokens until they are either sensed or the player is on their node -When entering a new room, the player reveals the connected rooms regardless of sense range -Sentinel guards are more likely to spawn on "choke point" nodes
fixedAesthetics -Updated overworld icons for all rooms to be monochromatic -Updated descriptions for venom glands and sonic strikes to be less confusing -Fixed nerve agent visual effect to not have its orientation rotated locally -Updated more gene mod icon art -Updated all breakout mode character dialogue
fixedBugfixes -Fixed weapon pickup text being on the incorrect sorting layer and being blocked by the world borders -Hopefully fixed issue where you would get sometimes get locked from winning a level

Clairvoyance changes

changedBeta 12.1 - Character unlock re-do
changedGameplay adjustments -Characters are now bought instead of unlocked with arbitrary milestones -Routing enemies in overworld now gives clarity based on your character's domination value -If all enemies are dead on screen in breakout mode, immediately spawns next group of enemies so it doesnt make you wait a really long time -Overworld tokens show up as unknown tokens until they are either sensed or the player is on their node -When entering a new room, the player reveals the connected rooms regardless of sense range -Sentinel guards are more likely to spawn on "choke point" nodes
fixedAesthetics -Updated overworld icons for all rooms to be monochromatic -Updated descriptions for venom glands and sonic strikes to be less confusing -Fixed nerve agent visual effect to not have its orientation rotated locally -Updated more gene mod icon art -Updated all breakout mode character dialogue
fixedBugfixes -Fixed weapon pickup text being on the incorrect sorting layer and being blocked by the world borders -Hopefully fixed issue where you would get sometimes get locked from winning a level

Beta 12.1 - Character unlock re-do

Gameplay adjustments -Characters are now bought instead of unlocked with arbitrary milestones -Routing enemies in overworld now gives clarity based on your character's domination value -If all enemies are dead on screen in breakout mode, immediately spawns next group of enemies so it doesnt make you wait a really long time -Overworld tokens show up as unknown tokens until they are either sensed or the player is on their node -When entering a new room, the player reveals the connected rooms regardless of sense range -Sentinel guards are more likely to spawn on "choke point" nodes

Aesthetics -Updated overworld icons for all rooms to be monochromatic -Updated descriptions for venom glands and sonic strikes to be less confusing -Fixed nerve agent visual effect to not have its orientation rotated locally -Updated more gene mod icon art -Updated all breakout mode character dialogue

Bugfixes -Fixed weapon pickup text being on the incorrect sorting layer and being blocked by the world borders -Hopefully fixed issue where you would get sometimes get locked from winning a level

Source

Steam News / 24 April 2026

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