Full notes
Full Clairvoyance update
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What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Events
- Fixes
Beta 12 - Final touches
New Content
-Added new trials: Abomination and Abomination Apocalypse, fighting style focused trials
-"Amateur" fighting style replaced with "Krav Maga", which gets bonuses to weapon usage and finisher attacks.
-New gene mods
-Rapid Tissue Repair: heal every fight
-Kinetic Pulse: every x seconds, your next strike has a second hitbox.
-Nerve Agent Glands: reduce enemy movement speed and energy regeneration.
-Urticating Hairs: enemies consistently take a small amount of damage by being close to you.
-Opportunist Hardwire: deal bonus damage hitting opponents from behind.
-Metallurgic Osmosis: Heal after breaking a weapon.
-Rotational TVC: Turn around faster
-Motorized Core: Move your head faster
-Torsion Springs: After turning around, deal bonus damage on your next hit.
-Added overworld background animation in breakout mode
Gameplay Adjustments
-Mouse control movement made a lot smoother for small adjustments
-Minor character stat rebalancing
-Parrying now contributes to perfectionist stacks
-Guard tokens in breakout mode have fewer enemies per token in general, but each token's enemies are more difficult per sector.
-Ambition now also gives clarity if you take a fight with more than 3 hostile enemy squads at once.
-Generally increased clarity gains across the board
-Shotgun enemies fire rate nerfed so it's less lethal to be knocked down and stunlocked
-Changed gene mod costs in breakout mode to 100 for common and an additional +50 per rarity, ending in 300 for legendaries
-Made the new Cyborg boss guaranteed to spawn for playtesting purposes, will change back later
-Cyborg boss now has increased chances to be the final boss, will be turned normal later after he gets playtested more
-Created new enemy varieties for breaktout mode sectors 2 and 3
Aesthetics
-When beating a level, map related notifications now appear after you enter the overworld map instead of right after you beat the level
-Adjusted visual on muscle overclock
-Changed lifesteal particle color to green to match the color of all other healing sources
-Renamed gene mods:
-NeuroSpec: Multi-Target -> Multi-Target Heuristics
-NeuroSpec: Duelist -> Predatory Focus
-NeuroSpec: Bully -> Empathy Suppressants
-NeuroSpec: Perfectionist -> Volatile Feedback Loop
-Sonic Strike -> Impact Combustion
-Minor UI updates to rewards page, settings page, files page
-Adjusted poison effect sprite
-Added new background for breakout mode overworld
-Added new color animations for breakout mode overworld
-Added new artwork for each breakout mode overworld room type
-Added minor animations to breakout overworld
Bugfixes
-Pressing back on the trial select screen will now properly clear the viewer of the previously selected challenge
-Fixed audio settings sometimes starting muted upon launching game
-Fixed team "none" enemy AI where they would sometimes target themselves
-Fixed being able to assign moves outside their available stances in the move map editor
-Fixed secure containment monster spamming the ground slam attack over and over
-Controller controls no longer conflicts with mouse controls
-Fixed bug where the last level wouldnt start if elite guards were already spawning
-Fixed overworld map node warning sign being offset by invisible warning tokens
Source
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