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Steam News22 April 20262mo ago

Beta 12: Final touches

Beta 12 - Final touches New Content -Added new trials: Abomination and Abomination Apocalypse, fighting style focused trials -"Amateur" fighting style replaced with "Krav Maga", which gets bonuses to weapon usage and fi

Full notes

Full Clairvoyance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes9 additions20 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Events
  • Fixes
addedNew ContentAdded new trials: Abomination and Abomination Apocalypse, fighting style focused trials
changedNew Content"Amateur" fighting style replaced with "Krav Maga", which gets bonuses to weapon usage and finisher attacks.
changed-New gene modsNerve Agent Glands: reduce enemy movement speed and energy regeneration.
changed-New gene modsUrticating Hairs: enemies consistently take a small amount of damage by being close to you.
changed-New gene modsOpportunist Hardwire: deal bonus damage hitting opponents from behind.
changed-New gene modsMetallurgic Osmosis: Heal after breaking a weapon.

Beta 12 - Final touches

New Content

-Added new trials: Abomination and Abomination Apocalypse, fighting style focused trials

-"Amateur" fighting style replaced with "Krav Maga", which gets bonuses to weapon usage and finisher attacks.

-New gene mods

-Rapid Tissue Repair: heal every fight

-Kinetic Pulse: every x seconds, your next strike has a second hitbox.

-Nerve Agent Glands: reduce enemy movement speed and energy regeneration.

-Urticating Hairs: enemies consistently take a small amount of damage by being close to you.

-Opportunist Hardwire: deal bonus damage hitting opponents from behind.

-Metallurgic Osmosis: Heal after breaking a weapon.

-Rotational TVC: Turn around faster

-Motorized Core: Move your head faster

-Torsion Springs: After turning around, deal bonus damage on your next hit.

-Added overworld background animation in breakout mode

Gameplay Adjustments

-Mouse control movement made a lot smoother for small adjustments

-Minor character stat rebalancing

-Parrying now contributes to perfectionist stacks

-Guard tokens in breakout mode have fewer enemies per token in general, but each token's enemies are more difficult per sector.

-Ambition now also gives clarity if you take a fight with more than 3 hostile enemy squads at once.

-Generally increased clarity gains across the board

-Shotgun enemies fire rate nerfed so it's less lethal to be knocked down and stunlocked

-Changed gene mod costs in breakout mode to 100 for common and an additional +50 per rarity, ending in 300 for legendaries

-Made the new Cyborg boss guaranteed to spawn for playtesting purposes, will change back later

-Cyborg boss now has increased chances to be the final boss, will be turned normal later after he gets playtested more

-Created new enemy varieties for breaktout mode sectors 2 and 3

Aesthetics

-When beating a level, map related notifications now appear after you enter the overworld map instead of right after you beat the level

-Adjusted visual on muscle overclock

-Changed lifesteal particle color to green to match the color of all other healing sources

-Renamed gene mods:

-NeuroSpec: Multi-Target -> Multi-Target Heuristics

-NeuroSpec: Duelist -> Predatory Focus

-NeuroSpec: Bully -> Empathy Suppressants

-NeuroSpec: Perfectionist -> Volatile Feedback Loop

-Sonic Strike -> Impact Combustion

-Minor UI updates to rewards page, settings page, files page

-Adjusted poison effect sprite

-Added new background for breakout mode overworld

-Added new color animations for breakout mode overworld

-Added new artwork for each breakout mode overworld room type

-Added minor animations to breakout overworld

Bugfixes

-Pressing back on the trial select screen will now properly clear the viewer of the previously selected challenge

-Fixed audio settings sometimes starting muted upon launching game

-Fixed team "none" enemy AI where they would sometimes target themselves

-Fixed being able to assign moves outside their available stances in the move map editor

-Fixed secure containment monster spamming the ground slam attack over and over

-Controller controls no longer conflicts with mouse controls

-Fixed bug where the last level wouldnt start if elite guards were already spawning

-Fixed overworld map node warning sign being offset by invisible warning tokens

Source

Steam News / 22 April 2026

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