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Steam News26 June 20268d ago

Beta 13.3.3 - Gamepad focused fixes

Gamepad -Fixed navigation getting stuck on continue/reroll buttons in breakout mode -Updated map pointer sprite for gamepad navigation -Fixed scroll view not following the focused element in character page, settings pag

In this update3

Full notes

Full Clairvoyance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition0 changes0 removals
  • UI and audio
  • Maps
  • Events
fixedGamepadFixed navigation getting stuck on continue/reroll buttons in breakout mode -Updated map pointer sprite for gamepad navigation -Fixed scroll view not following the focused element in character page, settings page, and cosmetic select page -Fixed most UI navigational issues on most pages, including scroll and directional navigation -The east button (XBox B, playstation circle) will try to move you back a step in the UI before going back to the main menu home page -Fixed it so the input controls do not use items while inside the pause menu
addedGameplay adjustmentsExplosion effect given new animation -Impact Combustion range increased from 2/2 to 3/5 -Enemies outside the level border will more quickly move into the map -Made stagger animation marginally shorter across the board by merging the "stagger recovery" into the "stagger" instead of having them be separated, making it so that for a split second, it appears as if your character is just waiting there while your walk/attack controls are still locked -Adjusted random event spawn chances that were too high
fixedMisc fixesRemoved a random event left in for testing purposes -Fixed a few random event fights not having any enemy spawns -Tutorial no longer tracks attacks dodged and blocked beyond the required sections -Stopped every research room accidentally spawning the combat simulation event -Arena mode level 2's boundary is no longer only visually in the right place -Random event images now undisplay the old checkpoint image when intended -Fixed overworld cursor sprite being way too small when on gamepad
Explosion effect given new animation -Impact Combustion range2/23/5Explosion effect given new animation -Impact Combustion range increased, buff

Clairvoyance changes

fixedFixed navigation getting stuck on continue/reroll buttons in breakout mode -Updated map pointer sprite for gamepad navigation -Fixed scroll view not following the focused element in character page, settings page, and cosmetic select page -Fixed most UI navigational issues on most pages, including scroll and directional navigation -The east button (XBox B, playstation circle) will try to move you back a step in the UI before going back to the main menu home page -Fixed it so the input controls do not use items while inside the pause menu
addedExplosion effect given new animation -Impact Combustion range increased from 2/2 to 3/5 -Enemies outside the level border will more quickly move into the map -Made stagger animation marginally shorter across the board by merging the "stagger recovery" into the "stagger" instead of having them be separated, making it so that for a split second, it appears as if your character is just waiting there while your walk/attack controls are still locked -Adjusted random event spawn chances that were too high
fixedRemoved a random event left in for testing purposes -Fixed a few random event fights not having any enemy spawns -Tutorial no longer tracks attacks dodged and blocked beyond the required sections -Stopped every research room accidentally spawning the combat simulation event -Arena mode level 2's boundary is no longer only visually in the right place -Random event images now undisplay the old checkpoint image when intended -Fixed overworld cursor sprite being way too small when on gamepad

Gamepad

-Fixed navigation getting stuck on continue/reroll buttons in breakout mode -Updated map pointer sprite for gamepad navigation -Fixed scroll view not following the focused element in character page, settings page, and cosmetic select page -Fixed most UI navigational issues on most pages, including scroll and directional navigation -The east button (XBox B, playstation circle) will try to move you back a step in the UI before going back to the main menu home page -Fixed it so the input controls do not use items while inside the pause menu

Gameplay adjustments

-Explosion effect given new animation -Impact Combustion range increased from 2/2 to 3/5 -Enemies outside the level border will more quickly move into the map -Made stagger animation marginally shorter across the board by merging the "stagger recovery" into the "stagger" instead of having them be separated, making it so that for a split second, it appears as if your character is just waiting there while your walk/attack controls are still locked -Adjusted random event spawn chances that were too high

Misc fixes

-Removed a random event left in for testing purposes -Fixed a few random event fights not having any enemy spawns -Tutorial no longer tracks attacks dodged and blocked beyond the required sections -Stopped every research room accidentally spawning the combat simulation event -Arena mode level 2's boundary is no longer only visually in the right place -Random event images now undisplay the old checkpoint image when intended -Fixed overworld cursor sprite being way too small when on gamepad

Source

Steam News / 26 June 2026

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