What changed
2 fixes1 addition0 changes0 removals
fixedGamepadFixed navigation getting stuck on continue/reroll buttons in breakout mode -Updated map pointer sprite for gamepad navigation -Fixed scroll view not following the focused element in character page, settings page, and cosmetic select page -Fixed most UI navigational issues on most pages, including scroll and directional navigation -The east button (XBox B, playstation circle) will try to move you back a step in the UI before going back to the main menu home page -Fixed it so the input controls do not use items while inside the pause menu
addedGameplay adjustmentsExplosion effect given new animation -Impact Combustion range increased from 2/2 to 3/5 -Enemies outside the level border will more quickly move into the map -Made stagger animation marginally shorter across the board by merging the "stagger recovery" into the "stagger" instead of having them be separated, making it so that for a split second, it appears as if your character is just waiting there while your walk/attack controls are still locked -Adjusted random event spawn chances that were too high
fixedMisc fixesRemoved a random event left in for testing purposes -Fixed a few random event fights not having any enemy spawns -Tutorial no longer tracks attacks dodged and blocked beyond the required sections -Stopped every research room accidentally spawning the combat simulation event -Arena mode level 2's boundary is no longer only visually in the right place -Random event images now undisplay the old checkpoint image when intended -Fixed overworld cursor sprite being way too small when on gamepad
Explosion effect given new animation -Impact Combustion range2/2→3/5↑Explosion effect given new animation -Impact Combustion range increased, buffClairvoyance changes
fixedFixed navigation getting stuck on continue/reroll buttons in breakout mode -Updated map pointer sprite for gamepad navigation -Fixed scroll view not following the focused element in character page, settings page, and cosmetic select page -Fixed most UI navigational issues on most pages, including scroll and directional navigation -The east button (XBox B, playstation circle) will try to move you back a step in the UI before going back to the main menu home page -Fixed it so the input controls do not use items while inside the pause menu
addedExplosion effect given new animation -Impact Combustion range increased from 2/2 to 3/5 -Enemies outside the level border will more quickly move into the map -Made stagger animation marginally shorter across the board by merging the "stagger recovery" into the "stagger" instead of having them be separated, making it so that for a split second, it appears as if your character is just waiting there while your walk/attack controls are still locked -Adjusted random event spawn chances that were too high
fixedRemoved a random event left in for testing purposes -Fixed a few random event fights not having any enemy spawns -Tutorial no longer tracks attacks dodged and blocked beyond the required sections -Stopped every research room accidentally spawning the combat simulation event -Arena mode level 2's boundary is no longer only visually in the right place -Random event images now undisplay the old checkpoint image when intended -Fixed overworld cursor sprite being way too small when on gamepad
Gamepad
-Fixed navigation getting stuck on continue/reroll buttons in breakout mode -Updated map pointer sprite for gamepad navigation -Fixed scroll view not following the focused element in character page, settings page, and cosmetic select page -Fixed most UI navigational issues on most pages, including scroll and directional navigation -The east button (XBox B, playstation circle) will try to move you back a step in the UI before going back to the main menu home page -Fixed it so the input controls do not use items while inside the pause menu
Gameplay adjustments
-Explosion effect given new animation -Impact Combustion range increased from 2/2 to 3/5 -Enemies outside the level border will more quickly move into the map -Made stagger animation marginally shorter across the board by merging the "stagger recovery" into the "stagger" instead of having them be separated, making it so that for a split second, it appears as if your character is just waiting there while your walk/attack controls are still locked -Adjusted random event spawn chances that were too high
Misc fixes
-Removed a random event left in for testing purposes -Fixed a few random event fights not having any enemy spawns -Tutorial no longer tracks attacks dodged and blocked beyond the required sections -Stopped every research room accidentally spawning the combat simulation event -Arena mode level 2's boundary is no longer only visually in the right place -Random event images now undisplay the old checkpoint image when intended -Fixed overworld cursor sprite being way too small when on gamepad