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Steam News27 May 20206y ago

Small Patch (V0.66a)

Hello everybody, as announced another small patch here. We are planning 1-2 more of these small patches before we start again with new features. Have fun playing! Patchnotes: Switch to Unity 2019.

Full notes

Full Civitas Nova update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everybody,

What changed

1 fix1 addition0 changes0 removals
  • Gameplay
  • Maps
addedas announced another small patch here. We are planning 1-2 more of these small patches before we start again with new features. Have fun playing!
fixedSwitch to Unity 2019.3 and make the necessary adjustments. - Further optimizations of the terrain graphics (city / nature). - City borders could be in the air. - Update and adjustments to pathfinding for better performance. - Flag shader changed. - Some buildings did not change the sub-floor during construction. - Method added, which should prevent gaps in the terrain at its borders. - Animation for residents changed. - The daily speed is no longer tied to the frame rate. This should generally make the game run faster and more evenly each day. - Fixed a bug that prevented fights and brought the game to a hold. - A bug prevented the city wall from being upgraded for players and AI. - Small bug fixes.

Civitas Nova changes

addedas announced another small patch here. We are planning 1-2 more of these small patches before we start again with new features. Have fun playing!
fixedSwitch to Unity 2019.3 and make the necessary adjustments. - Further optimizations of the terrain graphics (city / nature). - City borders could be in the air. - Update and adjustments to pathfinding for better performance. - Flag shader changed. - Some buildings did not change the sub-floor during construction. - Method added, which should prevent gaps in the terrain at its borders. - Animation for residents changed. - The daily speed is no longer tied to the frame rate. This should generally make the game run faster and more evenly each day. - Fixed a bug that prevented fights and brought the game to a hold. - A bug prevented the city wall from being upgraded for players and AI. - Small bug fixes.

as announced another small patch here. We are planning 1-2 more of these small patches before we start again with new features. Have fun playing!

Patchnotes:

  • Switch to Unity 2019.3 and make the necessary adjustments. - Further optimizations of the terrain graphics (city / nature). - City borders could be in the air. - Update and adjustments to pathfinding for better performance. - Flag shader changed. - Some buildings did not change the sub-floor during construction. - Method added, which should prevent gaps in the terrain at its borders. - Animation for residents changed. - The daily speed is no longer tied to the frame rate. This should generally make the game run faster and more evenly each day. - Fixed a bug that prevented fights and brought the game to a hold. - A bug prevented the city wall from being upgraded for players and AI. - Small bug fixes.

Source

Steam News / 27 May 2020

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