Full notes
Full Civitas Nova update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everybody,
What changed
- Gameplay
- Maps
Civitas Nova changes
as announced another small patch here. We are planning 1-2 more of these small patches before we start again with new features. Have fun playing!
Patchnotes:
Switch to Unity 2019.3 and make the necessary adjustments. - Further optimizations of the terrain graphics (city / nature). - City borders could be in the air. - Update and adjustments to pathfinding for better performance. - Flag shader changed. - Some buildings did not change the sub-floor during construction. - Method added, which should prevent gaps in the terrain at its borders. - Animation for residents changed. - The daily speed is no longer tied to the frame rate. This should generally make the game run faster and more evenly each day. - Fixed a bug that prevented fights and brought the game to a hold. - A bug prevented the city wall from being upgraded for players and AI. - Small bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
