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Steam News8 May 20215y ago

Update 0.8 is now live!

After more than 400+ minor and major changes, bug fixes and improvements since the last news, the time has finally come. We are happy to provide the next major update!

Full notes

Full Civitas Nova update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Gameplay
  • Store
  • Maps
changedAfter more than 400+ minor and major changes, bug fixes and improvements since the last news, the time has finally come. We are happy to provide the next major update!
addedMany new mechanics should enrich the game and give you more decision-making options. These include, among other things, an expanded government, mining and city administration. The new resident mechanics complement the game and will be expanded and improved until release. It is now also possible to start building a small dynasty and marrying and creating successors. You can do all of this in the new resident details, as each resident now has their own property menu. There will also be improvements here until the release. In the cities, the focus has shifted more strongly to the marketplace, where visitors and dealers can now shop and bring gold into the city. Character creation has been expanded and now has a greater impact on the game. All residents also use new RPG elements and get better at work and office with experience. Fights are now better represented visually in the world. Soldiers are now visible in the world and fight directly, which should provide more tactical depth. More will come till 1.0 here too. Residents now also represent themselves in the world and are no longer simply randomly selected as before.
addedOtherwise there are new buildings, new products and raw materials, new research, you can finally save your game saves in your own files and the manual construction of buildings in the city is now possible. Of course, that wasn't all, but there should also be something left to discover.
addedAn intermediate patch with necessary bug fixes, a new map and another planned improvement is planned for the end of May or the beginning of June. We hope to have caught as many bugs as possible in the last few weeks, but as this is a small team, we ask for your understanding. Especially in the late game it is due to the many Opportunities, despite the high investment of time, are not so easy after the amount of adjustments to the game.
fixedWhat happens after the hotfix: The basic course of the game is in place. The game starts slowly and calmly and then becomes more intense. If you enjoy it, you can look forward to the further patches. Of course we try to add a few more things where it makes sense so that we can experience a little more, especially in the early game. Before the 1.0 release, we are planning at least 3 larger features and of course many improvements and enhancements to existing game mechanics. A new tutorial is planned, which will then explain in the game what is important and not just in simple text form. Graphical adjustments where it makes sense are also planned in the GUI and the world. Even after 1.0 there is no lack of ideas, there is still a lot of potential that can be used.

Civitas Nova changes

changedAfter more than 400+ minor and major changes, bug fixes and improvements since the last news, the time has finally come. We are happy to provide the next major update!
addedMany new mechanics should enrich the game and give you more decision-making options. These include, among other things, an expanded government, mining and city administration. The new resident mechanics complement the game and will be expanded and improved until release. It is now also possible to start building a small dynasty and marrying and creating successors. You can do all of this in the new resident details, as each resident now has their own property menu. There will also be improvements here until the release. In the cities, the focus has shifted more strongly to the marketplace, where visitors and dealers can now shop and bring gold into the city. Character creation has been expanded and now has a greater impact on the game. All residents also use new RPG elements and get better at work and office with experience. Fights are now better represented visually in the world. Soldiers are now visible in the world and fight directly, which should provide more tactical depth. More will come till 1.0 here too. Residents now also represent themselves in the world and are no longer simply randomly selected as before.
addedOtherwise there are new buildings, new products and raw materials, new research, you can finally save your game saves in your own files and the manual construction of buildings in the city is now possible. Of course, that wasn't all, but there should also be something left to discover.
addedAn intermediate patch with necessary bug fixes, a new map and another planned improvement is planned for the end of May or the beginning of June. We hope to have caught as many bugs as possible in the last few weeks, but as this is a small team, we ask for your understanding. Especially in the late game it is due to the many Opportunities, despite the high investment of time, are not so easy after the amount of adjustments to the game.
fixedWhat happens after the hotfix: The basic course of the game is in place. The game starts slowly and calmly and then becomes more intense. If you enjoy it, you can look forward to the further patches. Of course we try to add a few more things where it makes sense so that we can experience a little more, especially in the early game. Before the 1.0 release, we are planning at least 3 larger features and of course many improvements and enhancements to existing game mechanics. A new tutorial is planned, which will then explain in the game what is important and not just in simple text form. Graphical adjustments where it makes sense are also planned in the GUI and the world. Even after 1.0 there is no lack of ideas, there is still a lot of potential that can be used.

After more than 400+ minor and major changes, bug fixes and improvements since the last news, the time has finally come. We are happy to provide the next major update!

Many new mechanics should enrich the game and give you more decision-making options. These include, among other things, an expanded government, mining and city administration. The new resident mechanics complement the game and will be expanded and improved until release. It is now also possible to start building a small dynasty and marrying and creating successors. You can do all of this in the new resident details, as each resident now has their own property menu. There will also be improvements here until the release. In the cities, the focus has shifted more strongly to the marketplace, where visitors and dealers can now shop and bring gold into the city. Character creation has been expanded and now has a greater impact on the game. All residents also use new RPG elements and get better at work and office with experience. Fights are now better represented visually in the world. Soldiers are now visible in the world and fight directly, which should provide more tactical depth. More will come till 1.0 here too. Residents now also represent themselves in the world and are no longer simply randomly selected as before.

Otherwise there are new buildings, new products and raw materials, new research, you can finally save your game saves in your own files and the manual construction of buildings in the city is now possible. Of course, that wasn't all, but there should also be something left to discover.

An intermediate patch with necessary bug fixes, a new map and another planned improvement is planned for the end of May or the beginning of June. We hope to have caught as many bugs as possible in the last few weeks, but as this is a small team, we ask for your understanding. Especially in the late game it is due to the many Opportunities, despite the high investment of time, are not so easy after the amount of adjustments to the game.

What happens after the hotfix: The basic course of the game is in place. The game starts slowly and calmly and then becomes more intense. If you enjoy it, you can look forward to the further patches. Of course we try to add a few more things where it makes sense so that we can experience a little more, especially in the early game. Before the 1.0 release, we are planning at least 3 larger features and of course many improvements and enhancements to existing game mechanics. A new tutorial is planned, which will then explain in the game what is important and not just in simple text form. Graphical adjustments where it makes sense are also planned in the GUI and the world. Even after 1.0 there is no lack of ideas, there is still a lot of potential that can be used.

So now enough written. We thank you for your patience and hope you enjoy playing! You are welcome to continue to share your feedback with us in order to make the game better.

Source

Steam News / 8 May 2021

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