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- CIVIREVIVAL
CIVIREVIVAL - Demo Live
Leaders, Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helpin…
Store12 changesUI/audioGameplay - CIVIREVIVAL
CIVIREVIVAL Playable Version Update Announcement
Hello Leaders, Since the public release of the CIVIREVIVAL Demo, we have received a great deal of valuable feedback from players. Thank you for your trust and continued support. We have also identified several issues th…
Store6 changesFixGameplay - CIVIREVIVAL
CIVIREVIVAL Devlog #17
The public Demo of CIVIREVIVAL has been available for some time. This update summarizes key player feedback, highlights completed fixes, and shares our short- and long-term development plans. 🔧 Completed Fixed all know…
Store17 changesFixPerformance - CIVIREVIVAL
CIVIREVIVAL Important Notice
Dear leaders, After the release of our trial version, we received a lot of positive and enthusiastic feedback. We would like to express our gratitude once again for your trust and attention to us! We also received feedb…
Patch notes3 changesFixGameplay - CIVIREVIVAL
Demo Update – Gameplay Fixes & Localization Improvements
Leaders, Thank you for your continued support and valuable feedback since the demo release. Based on your reports, we have implemented several important fixes to improve gameplay stability and clarity. Update Details Bu…
Store7 changesFixPerformance - CIVIREVIVAL
CIVIREVIVAL - Demo Live
Leaders, Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helpin…
Store13 changesUI/audioGameplay - CIVIREVIVAL
DEMO NOW
Leaders, Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helpin…
Store13 changesUI/audioGameplay - CIVIREVIVAL
CIVIREVIVAL — Public Demo Announcement
Leaders, Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helpin…
Store13 changesUI/audioGameplay - CIVIREVIVAL
CIVIREVIVAL – Developer Log #16
In any 4X game, exploration is where everything begins. A player’s first understanding of the universe — their expectations, and even their long-term strategic direction — is shaped by those earliest moments of discover…
Event18 changesMapsGameplay - CIVIREVIVAL
CIVIREVIVAL Devlog #15
Hello everyone, and welcome back to another devlog for CIVIREVIVAL. From the very beginning, we’ve had one clear goal: CIVIREVIVAL is not a “4X game with a few RPG stats on top.” We want to truly merge grand 4X strategy…
Event32 changesGameplayUI/audio - CIVIREVIVAL
24-Hour Limited Recruitment | CIVIREVIVAL Steam Closed Beta Test #2 Now Open
Commanders, We are excited to announce that CIVIREVIVAL, our space opera 4X strategy game with RPG-driven storytelling, is officially launching its Second Closed Beta Test. This test focuses on further refining the deep…
Patch notes6 changesCompatibilityGameplay - CIVIREVIVAL
CIVIREVIVAL Dev Log #14
Hi everyone! It’s time for another development update on CIVIREVIVAL. During our recent playtests and in the comments, one piece of feedback kept coming up: “The UI feels a bit uncomfortable… kind of plastic.” That hit…
Patch notes24 changesUI/audioGameplay - CIVIREVIVAL
CIVIREVIVAL Dev Log #13
Hello, Leaders. In the last few dev logs, we’ve been focusing heavily on combat — from artillery exchanges to ship design, there’s been no shortage of explosive moments. But for anyone who has spent serious time with 4X…
Patch notes12 changesGameplayUI/audio - CIVIREVIVAL
CIVIREVIVAL Dev Log #12
Hello, Captains. Over the past weeks, most of our development effort has gone into iterating on the combat system. After several major revisions, the feedback has been very encouraging — combat now feels more powerful,…
Patch notes11 changesGameplayUI/audio - CIVIREVIVAL
CIVIREVIVAL– Development Log #11
Hello everyone! In our previous development log, we focused on ship movement mechanics and the overwhelming visual scale of massive fleet engagements. However, once we took a step back, we realized that for a strategy g…
Security10 changesGameplayBalance - CIVIREVIVAL
CIVIREVIVAL Development Log #10
Hello everyone! In our last dev log, we briefly mentioned that the combat gameplay was undergoing a major overhaul. Since then, the dev team has been in full "lockdown mode," grinding away at the core combat system. Fin…
Announcement13 changesGameplayPerformance


