In this update15
Full notes
Full City Game Studio: Your Game Dev Adventure Begins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Performance
- Server
- Gameplay
- Balance
City Game Studio: Your Game Dev Adventure Begins changes
Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible. Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from. Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam. As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers. Please make sure to make backups of your save files before playing.
Changelog - rc11
Interface
Added a tooltip showing your exact currency amount when hovering over the currency display
Added a tooltip showing your exact fanbase count when hovering over the fanbase display
Bugfix
Fixed the starting currency not being properly reset when using advanced start in sandbox mode
Fixed a freeze or unresponsive game caused by an invalid game name or game ID when saving
Fixed games created by the studio director occasionally having no name due to a save game bug. A fallback now assigns a random name in that case
Fixed a crash when attending conventions and using the button to set the same game across all slots, which was attempting to use non-existent seats
Previous changes
Feature
Added a new server item to furnish your studio
Added the ability to change the studio assigned to an update
Added the ability to change the studio assigned to a DLC
Interface
Added the hype value of announced games directly to the in-dev game panel
Improved the server panel readability
The yearly report now displays data by year instead of by month
Fixed the yearly report not computing all values correctly
Fixed the yearly report not taking dark mode into account
Added a button to sort the studio list from the main view
Reworked the bottom menu for better clarity and usability
Reworked the discontinue game panel to display more figures, organized from income to expenses
- Release paneladjusted the tooltip to correctly show trade publishing information when working with a publisher
Reworked the studio customization panel
- Studio decorationadded a new wall type
- ConventionsAdded a button to change all game slots at once
Updated tab panel button colors for more intuitive navigation
Added tooltips to the Game of the Year panel showing the full game name, company name, and game score
Added more colors to the studio director panels
Publishing Offers
Reworked publishing offers to make them more interesting: theme/genre and genre/platform matches now give a proper boost
Capped simultaneous publishing offers at 24, as generating more is resource intensive
Fixed the platform panel not updating when viewing a publishing offer
Fixed currency formatting in publishing offers
Localization
Months are now translated
Scientific units are now translated
Cheat Codes
Added the ability to set the custom platform score
Added a 'man' command that lists all existing cheat codes
Added a cheat code to instantly complete a DLC or an update
Added a cheat code to set the number of points produced for a game: `game set-produced-point game_id 99999 99999 99999`
Balancing
Set the maximum number of units sold for custom platforms to 1.25 billion
Servers from 2007 are no longer available after 2020
The number of generated contracts depends on the difficulty.
Based on the total number of contract to generate, it won't generate more contracts per month than the total number of contracts to generate. It might take up to 3 months to generate the total number of contracts
Studio director
When porting a game, select the platform's market share (minimum)
Studio directors now prioritize continuing existing IPs over creating new ones
Mod
Add a new attribute to the difficulty mod to balance the number of contract to generate.
Hack Mini-game
Added a button to pay $1,000,000 to skip the hacking mini-game permanently
Misc
Reworked the number formatting algorithm to be more efficient and to support localization
Added a new in-game event: a Covid-related sales boost
Fixed DLC installation and detection
Reworked the game name generator
Added a company name generator
Banker
The banker can now offer a state loan in exchange for a 10% tax increase that lasts 10 years.
The banker can now offer to buy your shares to help you avoid bankruptcy
Bugfix
Fixed a bug in the studio view preventing the computer upgrade panel from showing on the desk itself
Fixed a bug when manually upgrading a server
Fixed a save game corruption caused by a 6th difficulty slot becoming selectable after starting and canceling a new game. Selecting it worked once, but the dynamic difficulty data was never loaded, corrupting the save on subsequent loads
When firing a Studio director it doesn't cancel it's project (game, update or gameport).
- ContractWhen no studio were available, there was no tooltip shown on the Start button
Contract: When unlocking a platform, the start button was not refreshed accordingly
Fixed number formatting for Chinese players
Fixed traditional publishing not computing income and expenses correctly
Fixed studios not being sorted by name
Fixed failed contracts being counted as income instead of expenses in the annual report
Fixed failed games being counted as income instead of expenses in the annual report
Fixed the exit menu in dark mode where some labels were difficult to read
Refactored the sprite loader to prevent rare random crashes at start-up
Fixed a crash when fast-loading a save game that was saved into a new slot
Fixed significant lag when drawing your own company logo
Source
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