Promise Kept: Studio Directors Can Now Make Sequels
Hey everyone! This time I kept my promises, and I know that's going to make you happy! This week I worked hard, and I'm glad to tell you this version is bringing a bunch of changes you're going to love for sure!
In this update2
Full notes
Full City Game Studio: Your Game Dev Adventure Begins update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
0 fixes7 additions0 changes0 removals
Gameplay
UI and audio
addedThis Week's RecapFirst up: the studio director. I've been talking about this for weeks, and this time it's done. The studio director can now make sequels. They can do it, but by default they won't. It's up to you to decide whether they work on a sequel or something else. You keep control, but it's one more option to manage. So I added some colors there too, to avoid having a big wall of text that might put some players off. At least now it's colorful!
addedThis Week's RecapAnother change, not visual at all, but you'll notice it anyway. I'm talking about the company name generator. When you start a new game, you have to pick your name and your company name. Up until now, using the name generator for your company was actually using the game name generator. Not ideal, so I built a dedicated company name generator that should be a much better fit.
addedThis Week's RecapAnd since I was already in there, and many of you have been asking for this for years, it's done. I've completely reworked the game name generator. Or rather, I evolved it. It'll generate slightly longer names, but with more variety. You'll still find the old names, but new ones are also showing up. I tested it and tweaked it a bit, it works pretty well!
addedThis Week's RecapBeyond those changes, I also made a few small interface tweaks to make things clearer. Like adding tooltips to the Game of the Year award panel, so you have more information at a glance.
addedWhat's Coming NextSince you've been sending me a lot of interesting feedback, I've made quite a few changes to my TODO... my roadmap. It's gotten a bit more packed, and I'm planning to add meaningful info about employees who leave the company. Instead of a generic email, you'll get the real reasons that led them to quit. I'm planning to do this as part of a broader HR rework, as I mentioned last week.
addedWhat's Coming NextAnyway, there's no guarantee I'll have time to do everything, since v1.27.0 is coming out soon and I want it to be an ultra-stable, well-functioning release. So I'll mostly be testing the game before adding anything new.
City Game Studio: Your Game Dev Adventure Begins changes
addedFirst up: the studio director. I've been talking about this for weeks, and this time it's done. The studio director can now make sequels. They can do it, but by default they won't. It's up to you to decide whether they work on a sequel or something else. You keep control, but it's one more option to manage. So I added some colors there too, to avoid having a big wall of text that might put some players off. At least now it's colorful!
addedAnother change, not visual at all, but you'll notice it anyway. I'm talking about the company name generator. When you start a new game, you have to pick your name and your company name. Up until now, using the name generator for your company was actually using the game name generator. Not ideal, so I built a dedicated company name generator that should be a much better fit.
addedAnd since I was already in there, and many of you have been asking for this for years, it's done. I've completely reworked the game name generator. Or rather, I evolved it. It'll generate slightly longer names, but with more variety. You'll still find the old names, but new ones are also showing up. I tested it and tweaked it a bit, it works pretty well!
addedBeyond those changes, I also made a few small interface tweaks to make things clearer. Like adding tooltips to the Game of the Year award panel, so you have more information at a glance.
addedSince you've been sending me a lot of interesting feedback, I've made quite a few changes to my TODO... my roadmap. It's gotten a bit more packed, and I'm planning to add meaningful info about employees who leave the company. Instead of a generic email, you'll get the real reasons that led them to quit. I'm planning to do this as part of a broader HR rework, as I mentioned last week.
This time I kept my promises, and I know that's going to make you happy! This week I worked hard, and I'm glad to tell you this version is bringing a bunch of changes you're going to love for sure!
This Week's Recap
First up: the studio director. I've been talking about this for weeks, and this time it's done. The studio director can now make sequels. They can do it, but by default they won't. It's up to you to decide whether they work on a sequel or something else. You keep control, but it's one more option to manage. So I added some colors there too, to avoid having a big wall of text that might put some players off. At least now it's colorful!
Another change, not visual at all, but you'll notice it anyway. I'm talking about the company name generator. When you start a new game, you have to pick your name and your company name. Up until now, using the name generator for your company was actually using the game name generator. Not ideal, so I built a dedicated company name generator that should be a much better fit.
And since I was already in there, and many of you have been asking for this for years, it's done. I've completely reworked the game name generator. Or rather, I evolved it. It'll generate slightly longer names, but with more variety. You'll still find the old names, but new ones are also showing up. I tested it and tweaked it a bit, it works pretty well!
Beyond those changes, I also made a few small interface tweaks to make things clearer. Like adding tooltips to the Game of the Year award panel, so you have more information at a glance.
What's Coming Next
Since you've been sending me a lot of interesting feedback, I've made quite a few changes to my TODO... my roadmap. It's gotten a bit more packed, and I'm planning to add meaningful info about employees who leave the company. Instead of a generic email, you'll get the real reasons that led them to quit. I'm planning to do this as part of a broader HR rework, as I mentioned last week.
Anyway, there's no guarantee I'll have time to do everything, since v1.27.0 is coming out soon and I want it to be an ultra-stable, well-functioning release. So I'll mostly be testing the game before adding anything new.
Alright, that's already the end of this devlog. And I have to thank you, because you genuinely impressed me. Last week you were close to 300 wishlists on the DLC, today you're over 400! I honestly didn't expect that many, but it's exactly what I was hoping for!
Thank you for your enthusiasm and your support! See you next week for a new devlog. Take care of yourselves in the meantime, Xavier aka Binogure