HomeGamesUpdatesPricingMethodology
Steam News29 May 20261mo ago

v1.27 Launches June 13; Bug Fixes, Hover Tooltips & a Date to Circle

Hey everyone! It's hot out and the news is hot too, yes, as hot as the weather! Hope you're surviving this sweltering heat.

In this update2

Full notes

Full City Game Studio: Your Game Dev Adventure Begins update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

1 fix3 additions3 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
changedIt's hot out and the news is hot too, yes, as hot as the weather! Hope you're surviving this sweltering heat. I had time to polish up the next version by squashing bugs and tweaking the interface just a little more.
addedThis Week's RecapSeveral of you sent me the same piece of feedback: the money display doesn't change. Basically, when you're ultra-rich, you can no longer see your balance move. I'm working within the space dedicated to money in the interface, so I added the exact value in a tooltip. Now, if you want to know exactly how much money you have, just hover over it.
fixedThis Week's RecapThat covers the small interface improvements. Now let's talk about fixes, because there are quite a few. As I mentioned, we're getting close to the v1.27 release, so I've been spending my time going through bug reports. And I owe you an apology for the save bug. For 2 weeks, the unstable branch wouldn't let you save at all, and I should have caught that sooner. It's fixed now and works properly. That bug was causing all sorts of issues, like the game freezing your machine for example.
changedWhat's Coming NextI'll keep going through the bug reports, which should be much fewer after this update. And if all goes well, I'll do an optimization pass to make the game run a bit smoother.
changedWhat's Coming NextI actually have an idea for how to improve the studio director's performance, and it should have a positive impact on the whole game. So if everything goes to plan, I'll be working on that next week.
addedWhat's Coming NextFor those wondering: v1.27 launches on June 13, 2026, with a discount. So if you're thinking about buying the game, add it to your wishlist, the deal will be worth it. And if you don't want to wait or want to show your support, you can already buy it right now.

City Game Studio: Your Game Dev Adventure Begins changes

changedIt's hot out and the news is hot too, yes, as hot as the weather! Hope you're surviving this sweltering heat. I had time to polish up the next version by squashing bugs and tweaking the interface just a little more.
addedSeveral of you sent me the same piece of feedback: the money display doesn't change. Basically, when you're ultra-rich, you can no longer see your balance move. I'm working within the space dedicated to money in the interface, so I added the exact value in a tooltip. Now, if you want to know exactly how much money you have, just hover over it.
fixedThat covers the small interface improvements. Now let's talk about fixes, because there are quite a few. As I mentioned, we're getting close to the v1.27 release, so I've been spending my time going through bug reports. And I owe you an apology for the save bug. For 2 weeks, the unstable branch wouldn't let you save at all, and I should have caught that sooner. It's fixed now and works properly. That bug was causing all sorts of issues, like the game freezing your machine for example.
changedI'll keep going through the bug reports, which should be much fewer after this update. And if all goes well, I'll do an optimization pass to make the game run a bit smoother.
changedI actually have an idea for how to improve the studio director's performance, and it should have a positive impact on the whole game. So if everything goes to plan, I'll be working on that next week.

It's hot out and the news is hot too, yes, as hot as the weather! Hope you're surviving this sweltering heat. I had time to polish up the next version by squashing bugs and tweaking the interface just a little more.

This Week's Recap

Several of you sent me the same piece of feedback: the money display doesn't change. Basically, when you're ultra-rich, you can no longer see your balance move. I'm working within the space dedicated to money in the interface, so I added the exact value in a tooltip. Now, if you want to know exactly how much money you have, just hover over it.

And since the same problem could come up for your fanbase, I applied the same fix there too. So you can see at any moment exactly how many fans you have.

That covers the small interface improvements. Now let's talk about fixes, because there are quite a few. As I mentioned, we're getting close to the v1.27 release, so I've been spending my time going through bug reports. And I owe you an apology for the save bug. For 2 weeks, the unstable branch wouldn't let you save at all, and I should have caught that sooner. It's fixed now and works properly. That bug was causing all sorts of issues, like the game freezing your machine for example.

On top of that, there was another bug related to conventions. If you attend a convention with 4 games, everything works fine. But if you attend one with a smaller stand, things went wrong. Nothing too serious, a single condition fix sorted it out quickly.

What's Coming Next

I'll keep going through the bug reports, which should be much fewer after this update. And if all goes well, I'll do an optimization pass to make the game run a bit smoother.

I actually have an idea for how to improve the studio director's performance, and it should have a positive impact on the whole game. So if everything goes to plan, I'll be working on that next week.

For those wondering: v1.27 launches on June 13, 2026, with a discount. So if you're thinking about buying the game, add it to your wishlist, the deal will be worth it. And if you don't want to wait or want to show your support, you can already buy it right now.

Thanks for reading. I know this devlog is a bit shorter, but as I said, I spent a lot of time debugging and going through bug reports rather than adding new features.

Either way, have a great week, see you next week. Take care of yourselves in the meantime, Xavier aka Binogure

Source

Steam News / 29 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.