HomeGamesUpdatesPricingMethodology
Steam News10 July 20261mo ago

Adjustable Salary & Smarter HR

Hello everyone! It had already been a few weeks since I last wrote a devlog! I honestly missed it, and I'm quite happy to come back and talk to you directly! Since v1.27.

In this update2

Full notes

Full City Game Studio: Your Game Dev Adventure Begins update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes3 additions3 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Store
addedSince v1.27.0, I've released 4 updates that mainly came to fix stability issues, but also added a bit of content. But that's not what we're talking about today, since this is the first devlog for v1.28, which is expected around mid-September.
addedThis week's recapI've been working hard, even though I was busy with a lot of other projects, I still got a lot done and added features that were needed and requested. The very first one concerns your first employee's salary, that's you! From now on, you can adjust it and set it to 0. This way, you'll save some money at the start of the game.
changedThis week's recapOn top of that, I made a few fixes related to mod loading, as well as the interface. In particular, the page that lets you build buildings, I've slightly reworked it, and it should be clearer now.
changedWhat's coming nextThat's it for what's been done, and now for what's coming next. I have a big project ahead: the digital store. I want to completely rework it to make it easier to use, and give you more decision-making power.
addedWhat's coming nextI have other things planned too, like giving the marketing manager the ability to put games on sale automatically. Or reworking market research. In short, v1.28 will add depth to the game's secondary features. Something to make the biggest City Game Studio players happy!
changedWhat's coming nextI hope you like this plan, I know not all your suggestions are in there, and that's normal since I prioritize ideas based on their potential improvements to the game!

City Game Studio: Your Game Dev Adventure Begins changes

addedSince v1.27.0, I've released 4 updates that mainly came to fix stability issues, but also added a bit of content. But that's not what we're talking about today, since this is the first devlog for v1.28, which is expected around mid-September.
addedI've been working hard, even though I was busy with a lot of other projects, I still got a lot done and added features that were needed and requested. The very first one concerns your first employee's salary, that's you! From now on, you can adjust it and set it to 0. This way, you'll save some money at the start of the game.
changedOn top of that, I made a few fixes related to mod loading, as well as the interface. In particular, the page that lets you build buildings, I've slightly reworked it, and it should be clearer now.
changedThat's it for what's been done, and now for what's coming next. I have a big project ahead: the digital store. I want to completely rework it to make it easier to use, and give you more decision-making power.
addedI have other things planned too, like giving the marketing manager the ability to put games on sale automatically. Or reworking market research. In short, v1.28 will add depth to the game's secondary features. Something to make the biggest City Game Studio players happy!

It had already been a few weeks since I last wrote a devlog! I honestly missed it, and I'm quite happy to come back and talk to you directly!

Since v1.27.0, I've released 4 updates that mainly came to fix stability issues, but also added a bit of content. But that's not what we're talking about today, since this is the first devlog for v1.28, which is expected around mid-September.

This week's recap

I've been working hard, even though I was busy with a lot of other projects, I still got a lot done and added features that were needed and requested. The very first one concerns your first employee's salary, that's you! From now on, you can adjust it and set it to 0. This way, you'll save some money at the start of the game.

The second change concerns human resources. They let you manage employees' schedules, as well as salary raises. Now, human resources will also be able to manage employee happiness. There's a small gauge available that you can adjust. This gauge lets you set the minimum happiness level for your employees before they go on vacation. In other words, if you set the gauge to 50% happiness, and your employees are at 45% happiness, they'll automatically go on vacation. But if they're at 60% happiness, they won't go on vacation, unless their schedule allows it or they're exhausted.

On top of that, I made a few fixes related to mod loading, as well as the interface. In particular, the page that lets you build buildings, I've slightly reworked it, and it should be clearer now.

What's coming next

That's it for what's been done, and now for what's coming next. I have a big project ahead: the digital store. I want to completely rework it to make it easier to use, and give you more decision-making power.

I have other things planned too, like giving the marketing manager the ability to put games on sale automatically. Or reworking market research. In short, v1.28 will add depth to the game's secondary features. Something to make the biggest City Game Studio players happy!

I hope you like this plan, I know not all your suggestions are in there, and that's normal since I prioritize ideas based on their potential improvements to the game!

That's all from me, thank you for reading, See you next week for the next devlog, In the meantime, take care of yourselves Xavier aka Binogure

Source

Steam News / 10 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.