Hey everyone! Really happy to be back, v1.27.0 is coming along really well! I've made a lot of progress on the features that were originally planned, and I'm happy to say I'm not behind on the delivery date!
In this update2
Full notes
Full City Game Studio: Your Game Dev Adventure Begins update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
1 fix4 additions1 change0 removals
Gameplay
Fixes
UI and audio
Server
addedThis Week's RecapA player made a somewhat unusual request: being able to change the number of produced points for a given game. So without overthinking it, I added the command, it clearly meant a lot to them. Now, with the command game set-produced-point game-id design development polish , you can set exactly how many points have been produced for any given game.
addedThis Week's RecapI'd been working on this one for two weeks, and I'm pretty happy with how it turned out. The annual financial report. The title says it all. It's a notification that arrives once a year, at the end of the first week of a new in-game year. Inside, you'll find your full annual financial summary, along with your employee and studio count. I put together a little layout that I hope you'll like. It covers summarized info such as the revenue from the past year, expenses, income generated by games, game engines, and contracts. But also the costs from studio directors, rent, salaries... I realized while building it that this was something the game was genuinely missing. Thanks to your feedback, City Game Studio is a little more complete!
fixedThis Week's RecapI also pushed a small fix for number formatting for Chinese players. There was a scale issue with how large numbers were displayed. That's now corrected, sorry for the delay on that one!
changedWhat's Coming NextEither way, I have other small things to improve in the game, mostly interface stuff, so very visual. I think you're going to like what's coming.
addedWhat's Coming NextThere is one thing I'll admit though: this update doesn't really have a theme. I've added a whole bunch of useful things, balanced quite a bit, and added depth to a lot of features, but there's no single big new feature that completely changes the gameplay. It's more of a meaningful update that shifts the game across the board, without adding a ton of new content.
addedWhat's Coming NextThat said, the goal of this update is to extend the game beyond 2025. And I think with the changes already made, plus what's still coming, that goal will be met. A new server has been added, consoles have been rebalanced, and I'm planning to add new PCs, a new event arriving in 2020, and a new feature for the digital store.
City Game Studio: Your Game Dev Adventure Begins changes
addedA player made a somewhat unusual request: being able to change the number of produced points for a given game. So without overthinking it, I added the command, it clearly meant a lot to them. Now, with the command game set-produced-point game-id design development polish , you can set exactly how many points have been produced for any given game.
addedI'd been working on this one for two weeks, and I'm pretty happy with how it turned out. The annual financial report. The title says it all. It's a notification that arrives once a year, at the end of the first week of a new in-game year. Inside, you'll find your full annual financial summary, along with your employee and studio count. I put together a little layout that I hope you'll like. It covers summarized info such as the revenue from the past year, expenses, income generated by games, game engines, and contracts. But also the costs from studio directors, rent, salaries... I realized while building it that this was something the game was genuinely missing. Thanks to your feedback, City Game Studio is a little more complete!
fixedI also pushed a small fix for number formatting for Chinese players. There was a scale issue with how large numbers were displayed. That's now corrected, sorry for the delay on that one!
changedEither way, I have other small things to improve in the game, mostly interface stuff, so very visual. I think you're going to like what's coming.
addedThere is one thing I'll admit though: this update doesn't really have a theme. I've added a whole bunch of useful things, balanced quite a bit, and added depth to a lot of features, but there's no single big new feature that completely changes the gameplay. It's more of a meaningful update that shifts the game across the board, without adding a ton of new content.
Really happy to be back, v1.27.0 is coming along really well! I've made a lot of progress on the features that were originally planned, and I'm happy to say I'm not behind on the delivery date!
This Week's Recap
A player made a somewhat unusual request: being able to change the number of produced points for a given game. So without overthinking it, I added the command, it clearly meant a lot to them. Now, with the command game set-produced-point game-id design development polish, you can set exactly how many points have been produced for any given game.
I'd been working on this one for two weeks, and I'm pretty happy with how it turned out. The annual financial report. The title says it all. It's a notification that arrives once a year, at the end of the first week of a new in-game year. Inside, you'll find your full annual financial summary, along with your employee and studio count. I put together a little layout that I hope you'll like. It covers summarized info such as the revenue from the past year, expenses, income generated by games, game engines, and contracts. But also the costs from studio directors, rent, salaries... I realized while building it that this was something the game was genuinely missing. Thanks to your feedback, City Game Studio is a little more complete!
I also pushed a small fix for number formatting for Chinese players. There was a scale issue with how large numbers were displayed. That's now corrected, sorry for the delay on that one!
What's Coming Next
This week I managed to finish the annual financial report. But I didn't have time to rework the studio director. I made some progress on it, but there's still a big chunk left to finish. I'm hoping to wrap it up this week, but I can't promise anything.
Either way, I have other small things to improve in the game, mostly interface stuff, so very visual. I think you're going to like what's coming.
There is one thing I'll admit though: this update doesn't really have a theme. I've added a whole bunch of useful things, balanced quite a bit, and added depth to a lot of features, but there's no single big new feature that completely changes the gameplay. It's more of a meaningful update that shifts the game across the board, without adding a ton of new content.
That said, the goal of this update is to extend the game beyond 2025. And I think with the changes already made, plus what's still coming, that goal will be met. A new server has been added, consoles have been rebalanced, and I'm planning to add new PCs, a new event arriving in 2020, and a new feature for the digital store.
We'll see how it goes. I keep reading your posts and implementing your feedback, but that's it for this week. Thanks for reading, see you next week, take care of yourselves in the meantime. Xavier aka Binogure