Full notes
Full Circular Fever update
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Repeated intro
Hey all!
What changed
- UI and audio
- Gameplay
- Performance
- Server
Another month already? Feels like they're flying by! I'm gonna be upfront, not a lot of things were done this month, due to some personal things, like moving house!
So that didn't give me a lot of time to work on Fever. BUT! We still have some things we can show you all, mostly some new QOL updates, and Accessibility Options!
So let's just get right into it!
Quality of Life Updates
We're working on a ton of new Quality of Life updates! Here some previews:
New Marvellous Hit Effect Sprites
We updated the Marvellous hit effect sprite to better match the colour of the Marvellous text!
Button Sprite Changes
The current sprite for buttons, while it matches thematically with the game, it can sometimes look odd, or hard to read, for this reason, we are experimenting with new sprites for buttons, that make it easier to read. THIS IS NOT THE FINAL VERSION OF THE SPRITE
Accessibility
Circular Fever aims to be easy to pick up and play for everyone, so we're working on some features to make it easier for some.
Colourblind Modes
We're working on colourblind modes, so that those with colourblindness will be able to play with no difficulties!
Dark Mode
is Circular Fever too bright? Turn on Dark Mode for a darker way to play! With Dark UI, and Dark Note sprites! Coming to a Steam Store near you!
Input Latency
Do your devices have too much input delay? Is it preventing you from mastering every song? Well fret not! We're working on a way for you to add latency to your inputs, so that the effect of input delay is mitigated!
and... That's a Wrap! And that's it! You're all caught up with the Development Updates from April!
I only have one question... What's up with this monitor..?
Source
Changelog.gg summarizes and formats this update. How we read updates.
