In this update3
Full notes
Full CiniCross update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- UI and audio
- Events
- Balance
- Gameplay
- Fixes
- Performance
CiniCross changes
There will be a pause in demo updates after this one (except in the case of major bugs), in order to continue developing the full version of CiniCross more efficiently. This update seems to be on the right track.
Please feel free to keep sharing your feedback, I’ll continue reading it and taking it into account.
A big thank you to everyone who has provided feedback since the last patch and offered their support.
Here is the content of the latest update:
New Features / Additions
Added new music (composed by Not Jam).
It is now possible to adjust the SFX and music volumes independently in the settings.
You can now reroll unretrieved artifacts in the rewards screen in exchange for Gold.
A visual effect now indicates which cell increases which artifact’s vertical counter.
Mouse controls are now displayed during puzzles.
The Campfire now gives a healing item when your HP are at maximum.
New puzzles have been added to avoid replaying the same ones.
Adjustments
Artifacts no longer shrink when you have many of them. You can now scroll through your artifacts bar to view them all.
Changes / Adjustments to the following artifacts:
Fire Wand
Sif’s Bow
Stick
Difficulties have been adjusted.
Time bonuses have been adjusted.
The maximum number of artifact reward slots has been reduced.
The frequency of damage received when time runs out has been reduced.
The Hydrobates logo is now displayed when launching the game.
General sound volume adjustments.
Bug Fixes
Fixed the French description of the Fire Wand artifact.
Fixed a bug where “Nothing” could appear among the rewards.
Fixed a bug where an artifact’s “Max” indicator was visible during reward selection.
Fixed a bug that grayed out Maxed artifacts even when only one copy existed in the top bar.
Fixed a bug that caused a crash if the saved language was invalid.
Fixed a bug where Sif’s Bow’s vertical counter didn’t take Sif’s Arrows into account.
Fixed a bug that allowed items and artifacts to be collected during the XP gain sequence at the end of a run.
Fixed a bug that allowed the Bloody Dice to be used while HP were already full.
Fixed a bug that prevented obtaining the Stick artifact.
Fixed a bug that caused the game to start with the first difficulty already completed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
