In this update6
Full notes
Full CiniCross update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
- Performance
- Balance
- Events
CiniCross changes
Hello,
CiniCross Update 1.1 brings new content, balance adjustments, bug fixes, and a brand-new language: Japanese.
Most of the new content revolves around the new Companion mechanic, featuring several new artifacts and a brand-new class built around them. You can find the full list of additions and changes below.
PATCH NOTES 1.1.1 :
Thank you for your support, and feel free to share your feedback.
Note: You can now follow me on BlueSky or X:)
Patch Notes 1.1
New Features
New mechanic: Companions
New Class: Tamer
9 new Artifacts
Reward artifacts are now purchased instead of being automatically granted. It is also possible to obtain as many artifacts as you have available inventory slots.
Your performance during a puzzle now affects the rewards received afterward. It is represented by a rank ranging from S to F.
New Language: Japanese
New Achievement: Friend of the Monsters
Accessibility
- Hint fading optionsMultiple hint fading behaviors are now available in the settings.
Adjustments
Time and Gold
Time and Gold gains adjusted.
Golden Cell: +30 Gold → +15 Gold
"Nothing" reward chance: 8% → 4%
Endless Mode
Time multiplier increases twice as fast.
Damage is doubled.
Classes
Farmer
Level reward (XP) progression adjusted.
Consumables
Rusty Time Orb: Can no longer be obtained from the reward wheel.
- Golden FishReduced area of effect.
Artifact Balance Changes
Common
- Bronze CoinHP gain reduced (5% → 2%)
Hu-Gauntlet: Dodge one mistake every 25 mistakes → 1% chance to dodge each mistake
- Merchant's BookDamage increased (5 HP → 15 HP)
- Old BootGold gain reduced (10% → 5%)
- Ring of BloodHealing reduced (3 HP → 1 HP)
- ShieldDamage reduction reduced (-2.5% → -1.5%)
- StickBoss damage increased (1 HP → 3 HP) and cooldown removed (1s → 0s)
- Crystal OrbCooldown reduced (2s → 0.5s)
Uncommon
- Crown of BloodHealing reduced (5 HP → 2 HP) and cooldown added (0s → 5s)
- Golden SwordBoss damage increased (5 HP → 10 HP)
- Rune of WealthGold gain reduced (2% → 0.5%)
- Rusty PickaxeCells completed reduced (4 → 3)
- Silver CoinTime gain reduced (4% → 2.5%)
- Human TargetCooldown removed (1s → 0s)
Rare
- Friendship NecklaceUncommon → Rare, healing reduced (2 HP → 1 HP), cooldown increased (2s → 5s)
Ancient Necklace: Uncommon → Rare
- Bloody Fishing RodPer-copy reduction reduced (-20 → -10) and cooldown added (0s → 10s)
- Damaged RudderTime multiplier reduction reduced (0.05x → 0.02x)
- Ester's NecklaceHealing reduced (20 HP → 7 HP) and cooldown increased (2s → 5s)
- Eye PatchTime gain reduced (20s → 7s)
- Gold CoinGold gain reduced (10% → 5%)
- Golden ShovelSpawn chance increased (1% → 1.5%)
- Jackpot's Gold NecklaceTime gain reduced (20s → 6s)
- Scepter of BloodTime gain reduced (2s → 1s)
Legendary
- Golden Fishing RodPer-copy reduction reduced (-30 → -20) and cooldown added (0s → 10s)
- Green CoinGold, Time, and HP gains reduced (20% → 10%)
- Time CrescentTime multiplier reduction reduced (0.05x → 0.03x)
Bug Fixes
Fixed a bug that corrupted some translations when launching the game.
Fixed a bug preventing "The Shadow" boss from activating.
Fixed a bug that could generate a puzzle with excessive difficulty at the start of a floor.
Fixed a localization issue affecting the "Continue" button subtitle in the main menu.
Fixed a bug preventing the preview of hint color schemes from displaying correctly in the settings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
