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Steam News20 June 202616d ago

Update 1.1.1 (Artifact prices, rating adjustments)

Hello, I’ve taken note of your prompt feedback and thank you for sharing it. The difficulty has increased far too much across all difficulty levels without exception. Update 1.

In this update1

Full notes

Full CiniCross update

Read the full published notes in a cleaner layout. The original post stays linked below.

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Hello,

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • Balance
  • Performance
changedThe difficulty has increased far too much across all difficulty levels without exception. Update 1.1 is designed to prevent the over-frequent recurrence of overly powerful builds and to offer players more choice.
changedThis patch, 1.1.1, reduces the price of artifacts and makes the rating system more lenient.
changedPatch Notes 1.1.1 :Adjustments : Artifact Prices: Artifact prices are now also based on difficulty. Example: All artifacts are free on difficulty level 0. Common: 30 -> 20 Uncommon: 50 -> 35 Rare: 75 -> 50 Legendary: 120 -> 80 The scoring system penalises poor performance less heavily and places less emphasis on the time taken to complete the puzzle. Artifacts: The Sunflower: 5% -> 10% chance of activating its effect Items : Rusty Time Orb : Price reduced : 500 -> 300 Time Orb : Price reduced : 700 -> 450 Refined Time Orb : Price reduced : 1000 -> 700 Gold gain by puzzle increased.
Common:3020Common: decreased, nerfCommon: 30 -> 20 Uncommon:5035Common: 30 -> 20 Uncommon: decreased, nerfCommon: 30 -> 20 Uncommon: 50 -> 35 Rare:7550Common: 30 -> 20 Uncommon: 50 -> 35 Rare: decreased, nerfCommon: 30 -> 20 Uncommon: 50 -> 35 Rare: 75 -> 50 Legendary:12080Common: 30 -> 20 Uncommon: 50 -> 35 Rare: 75 -> 50 Legendary: decreased, nerf

CiniCross changes

changedThe difficulty has increased far too much across all difficulty levels without exception. Update 1.1 is designed to prevent the over-frequent recurrence of overly powerful builds and to offer players more choice.
changedThis patch, 1.1.1, reduces the price of artifacts and makes the rating system more lenient.
changedAdjustments : Artifact Prices: Artifact prices are now also based on difficulty. Example: All artifacts are free on difficulty level 0. Common: 30 -> 20 Uncommon: 50 -> 35 Rare: 75 -> 50 Legendary: 120 -> 80 The scoring system penalises poor performance less heavily and places less emphasis on the time taken to complete the puzzle. Artifacts: The Sunflower: 5% -> 10% chance of activating its effect Items : Rusty Time Orb : Price reduced : 500 -> 300 Time Orb : Price reduced : 700 -> 450 Refined Time Orb : Price reduced : 1000 -> 700 Gold gain by puzzle increased.

I’ve taken note of your prompt feedback and thank you for sharing it.

The difficulty has increased far too much across all difficulty levels without exception. Update 1.1 is designed to prevent the over-frequent recurrence of overly powerful builds and to offer players more choice.

This patch, 1.1.1, reduces the price of artifacts and makes the rating system more lenient.

As for the adjustments made to artefacts, we’ll need to wait a little longer to have time to take a step back and assess what’s working and what isn’t.

Thank you for your feedback; it helps to create a better experience for everyone. Please feel free to provide feedback on this update as well.

Patch Notes 1.1.1 :

  • Adjustments :

    • Artifact Prices:

      • Artifact prices are now also based on difficulty. Example: All artifacts are free on difficulty level 0.

      • Common: 30 -> 20

      • Uncommon: 50 -> 35

      • Rare: 75 -> 50

      • Legendary: 120 -> 80

    • The scoring system penalises poor performance less heavily and places less emphasis on the time taken to complete the puzzle.

    • Artifacts:

      • The Sunflower: 5% -> 10% chance of activating its effect

    • Items :

      • Rusty Time Orb :

        • Price reduced : 500 -> 300

      • Time Orb :

        • Price reduced : 700 -> 450

      • Refined Time Orb :

        • Price reduced : 1000 -> 700

    • Gold gain by puzzle increased.

Source

Steam News / 20 June 2026

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