In this update1
Full notes
Full CiniCross update
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Repeated intro
Hello,
What changed
- Gameplay
- Balance
- Performance
CiniCross changes
I’ve taken note of your prompt feedback and thank you for sharing it.
The difficulty has increased far too much across all difficulty levels without exception. Update 1.1 is designed to prevent the over-frequent recurrence of overly powerful builds and to offer players more choice.
This patch, 1.1.1, reduces the price of artifacts and makes the rating system more lenient.
As for the adjustments made to artefacts, we’ll need to wait a little longer to have time to take a step back and assess what’s working and what isn’t.
Thank you for your feedback; it helps to create a better experience for everyone. Please feel free to provide feedback on this update as well.
Patch Notes 1.1.1 :
Adjustments :
Artifact Prices:
Artifact prices are now also based on difficulty. Example: All artifacts are free on difficulty level 0.
Common: 30 -> 20
Uncommon: 50 -> 35
Rare: 75 -> 50
Legendary: 120 -> 80
The scoring system penalises poor performance less heavily and places less emphasis on the time taken to complete the puzzle.
Artifacts:
The Sunflower: 5% -> 10% chance of activating its effect
Items :
Rusty Time Orb :
Price reduced : 500 -> 300
Time Orb :
Price reduced : 700 -> 450
Refined Time Orb :
Price reduced : 1000 -> 700
Gold gain by puzzle increased.
Source
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