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Latest Churn Vector updates
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- Churn Vector
Patch 613977f
Hello Agents! This is a small patch to address some of the issues players have been seeing with Boss dragon on the City map! Refined Boss Dragons possible interaction points, they should now spend most of their time on…
Announcement2 changesMapsGameplay - Churn Vector
Hotfix 57e6a7e7
Updated Unity version to patch recent Unity Exploit.
Security1 change - Churn Vector
Hotfix ad7dca2
Quick hotfix to address the camera issues that the latest updated introduced, thanks to everyone for reporting that one! Changed how the player character is treated when inside a breeding stand NPC to keep them separate…
Announcement4 changesFixGameplay - Churn Vector
Update b8afc65
Hello agents, It's time for another update! Today we bring some long requested features to the game, a bunch of bug fixes and a music track thats been hidden for quite some time! Before getting into the changelist we ju…
Announcement6 changesGameplayUI/audio - Churn Vector
Update 3d3158a3
Hello agents! Today's update is a bunch of audio enhancements and bug fixes! The games maps should now feel more alive with the addition of many point sounds and updated reverb zones as well as the return of the plappin…
Announcement6 changesFixMaps - Churn Vector
Patch 8a6f324b
Happy 2025 agents! This update (ontop of a bunch of bugfixes) includes a major change to how jiggle physics works under the hood which should hopefully result in a performance boost for anyone on lower end hardware. Add…
Patch notes12 changesFixPerformance - Churn Vector
Hotfix 3f6828f
Fixed poster materials that were rendering incorrectly in some maps Fixed NPC's clipping into the floor on the tower maps first floor Fixed the console prop, agents shouldn't get stuck in them now Modding docs also got…
Announcement3 changesFixMaps - Churn Vector
Hotfix 9ae07df1
Updated DPG, fixing various issues with penetrator analysis for modded characters.
Announcement1 changeGameplay - Churn Vector
Patch 188ab9db
We have a small update for you all agents. This ones not a big content patch but it contains some new stuff and a lot of under the hood changes for better modding support (see the end for details) Patch Notes Added some…
Patch notes9 changesFixGameplay - Churn Vector
Hotfix c6688e38
Fixed issue where penetrators could turn inside out. (Whoops!)
Announcement1 changeFix - Churn Vector
Hotfix ee136835
Penetrators now spawn their jiggle rig at the correct scale, even when armatures have non-neutral scales. (Modding) Foliage no longer requires Blender 4.1 to import.
Announcement2 changesGameplay - Churn Vector
Hotfix 61e24a03
Fixed mods being built with clashing builtinshaders bundles, preventing them from being loaded properly. Fixed issue with Penetrators that weren't part of the "root" armature. (Fixes the Altea mod). Deleted an invalid a…
Announcement3 changesFixUI/audio - Churn Vector
Hotfix 889d3f56
Fixed issue where the Dragon on City would automatically select the player as a usable and perfectly track them. Fixed elevator on tower having overlapping navmeshes. Fixed City being too bright in general. Fixed some i…
Announcement6 changesFix - Churn Vector
Spring update!
Hello agents, it's spring time here and what better way to celebrate than with a new update! We've been hard at work on some new content for you to sink your teeth into as well as a bunch of tweaks to how characters see…
Announcement15 changesFixGameplay - Churn Vector
Hotfix 61161dc5
Fixed clothing rip VFX from not appearing in build. Fixed one of the player vore animations from not having any expressions.
Announcement2 changesFix - Churn Vector
Hotfix b4dc0622
Fixed possums not moving and being in the floor.
Announcement1 changeFix

