Full notes
Full Churn Vector update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
We have a small update for you all agents. This ones not a big content patch but it contains some new stuff and a lot of under the hood changes for better modding support (see the end for details)
Patch Notes
Added some new NPC animations for vending machines, computers and other electrical devices
Fixed some existing animations not looping
Corrected some NPC interaction points being offset from the floor or objects nearby
Updated some breeding stations to better position the player
Some minor tweaks with NPC starting positions and grouping
Modding changes
Some of this updates changes are about fixing bugs that we found while making and helping others to make mods for CV. While we don't have an exhaustive list, some extra goodies have been added to the SDK and a bunch of problems modders were running into should now be solved.
We've also fixed the game itself as this was causing rendering issues with modded maps being loaded under the wrong graphics config.
And lastly the modding wiki on github (naelstrof/ChurnVectorSDK/wiki) now contains a complete set of pages on how to make a custom map from start to finish, exactly the way that we made the original set of maps for the base game!
If you've ever wanted to get into making maps for unity, these docs cover everything from HDRP fog and lighting to localizing your cutscenes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
